As I have mentioned several times I am a huge fan of Shadowrun. I love almost everything about the game from its living world with new and interesting events happening all the time to its concise and well thought out rules. Shadowrun, for me, offers the perfect mix of action and role playing and really opens itself up to all kinds of gamers.
Recently I purchased the Runner’s Companion combo pack which gets you the pdf version of the book and the hard bound version when they release it. Most likely I would have waited for the hard bound version if my next game were not starting soon but as it is starting soon I wanted the new options available for my players. I also figured that it gave me the opportunity to write a brief review of the book in a somewhat timely fashion.
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Posted on August 25th, 2008 in Game Articles | 3 Comments»
I’ve spoken at some length already about my feelings toward skill challenges and in general those feelings have been rather positive. This article is meant as a wrap-up of all of the previous discussions and to be sort of my “final word” on the subject. In all likelihood I will mention them again but probably not at this length. I hope that this post will not end up being tragically rambling but then that is my writing style and I am trying to touch on several related topics so I’ll do my best but don’t count on it.
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Posted on August 18th, 2008 in Game Articles | 2 Comments»
Shadowrun short fiction
“You sure this is the place?” Highlight asks, left lip curling up to reveal her prominent teeth. She sits in the back of the van but leans forward and peers at the small suburban house through the passenger’s window.
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Posted on August 1st, 2008 in Game Articles | 6 Comments»
After my first attempt at making a solo monster I was left frustrated and disappointed but after starting a post on the official forums and reading what others had to say about solos I decided not to give up. Instead I refocused and began working on a couple new ideas for solo monsters. Below you will find the stats for the first of these solos.
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Posted on July 28th, 2008 in Game Articles | 2 Comments»
Ever since Magic’s debut, there has been a built-in inefficiency to deck building and play caused by the requirement of including basic land.
This always irked me, and here I’ll look at why basic lands exist, then explore some house rules variants which remove them and evaluate the merit of each. Find out how Magic: the Gathering can be more fun with no lands!
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Posted on July 27th, 2008 in Game Articles | 43 Comments»