Most miniatures war games usually revolve around battles between two opposing forces. But what do you do when you have three interested players?
Here’s my suggestion for a game style based on an all-out free-for-all, but with scoring mechanics to encourage shifting targets and a back-and-forth battle.
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Posted on December 23rd, 2010 in Game Articles | 1 Comment»
Previously I posted a couple of custom pistols made using Shadowrun 3rd Edition rules. This time around I’ve updated them for Shadowrun 4th Edition (using the weapon modification rules in Arsenal).
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Posted on September 5th, 2010 in Game Articles | No Comments»
After a bit of mail from a Shadowrun 3rd edition fan, I dug these bad boys out of my archives. Here’s two pieces of heavy artillery (all right, heavy pistols) for the firearm enthusiast on your team!
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Posted on July 29th, 2010 in Game Articles | No Comments»
Ever notice how some games are great, until you try them with a different number of players? Maybe this game works best with three while another one only works really well with more than four players, despite what it says on the box about supporting two to six.
I’ll take a look at the sweet spot for a few games and why I think these games work well (or don’t work at all) with more players, plus some suggestions on how they might be improved to scale for a larger group.
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Posted on June 20th, 2010 in Game Articles | No Comments»

While I’ve had Silent Death: the Next Millennium for a while, I recently had my first opportunity to play it. In short order I discovered the qualities which gave it the reputation for being a fast-moving, easy-to-play, and exciting space combat miniatures game.
What follows is my brief description of the game’s contents, rules, how it felt playing for the first time, and why I’m very eager for a rematch!
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Posted on November 28th, 2009 in Game Articles | 5 Comments»