Of Shadowrun and Shooting People in the Face

I’m really not a fan of RPG.net these days. They seem to always come down very harshly on the games that I like best and often their “reviews” are little more than sarcastic rants. Still, I do pop over their from time to time and check out what is being said.

Continue Reading…

D&D Tiny Adventures

If your into silly little Facebook games you should check out D&D Tiny Adventures.

Continue Reading…

Shadowrun - Right Around the Corner

I finally got my hands on Unwired for Shadowrun 4.0. It looks pretty good even if it seems to contain a bit more fluff and a little less crunch than Arsenal, Augmentation and Street Magic.

Continue Reading…

Politics + Role Playing = ZOMG BONKERS!

I know a lot of people have already commented on this on other blogs but I just felt I needed to chime in.

In case you missed it this is the quote that is popping around the internet.

Continue Reading…

MtG: Playing with Channeling Land

This all started when I mused about building Magic decks without land. Much discussion ensued. In the meantime, my group and I spent a little time playing with the variant; what follows is my account of how the variant plays, with a look at some of the ups and downs of employing this seemingly simple change to Magic: the Gathering.

Continue Reading…

Review of Shadowrun: Runner’s Companion

As I have mentioned several times I am a huge fan of Shadowrun. I love almost everything about the game from its living world with new and interesting events happening all the time to its concise and well thought out rules. Shadowrun, for me, offers the perfect mix of action and role playing and really opens itself up to all kinds of gamers.

Recently I purchased the Runner’s Companion combo pack which gets you the pdf version of the book and the hard bound version when they release it. Most likely I would have waited for the hard bound version if my next game were not starting soon but as it is starting soon I wanted the new options available for my players. I also figured that it gave me the opportunity to write a brief review of the book in a somewhat timely fashion.

Continue Reading…

Skill Challenges - Comparisons, Game Incorporation, and House Rules

I’ve spoken at some length already about my feelings toward skill challenges and in general those feelings have been rather positive. This article is meant as a wrap-up of all of the previous discussions and to be sort of my “final word” on the subject. In all likelihood I will mention them again but probably not at this length. I hope that this post will not end up being tragically rambling but then that is my writing style and I am trying to touch on several related topics so I’ll do my best but don’t count on it.

Continue Reading…

The Messiah List, Part 1: Betrayal

Shadowrun short fiction


“You sure this is the place?” Highlight asks, left lip curling up to reveal her prominent teeth. She sits in the back of the van but leans forward and peers at the small suburban house through the passenger’s window.

Continue Reading…

Dungeons and Dragons 4th Edition - Solo Monster - Necro Infused Orc

After my first attempt at making a solo monster I was left frustrated and disappointed but after starting a post on the official forums and reading what others had to say about solos I decided not to give up. Instead I refocused and began working on a couple new ideas for solo monsters. Below you will find the stats for the first of these solos.

Continue Reading…

Fat-Free Magic: the Gathering - Without Lands (Channeling Land Variant)

Ever since Magic’s debut, there has been a built-in inefficiency to deck building and play caused by the requirement of including basic land.

This always irked me, and here I’ll look at why basic lands exist, then explore some house rules variants which remove them and evaluate the merit of each. Find out how Magic: the Gathering can be more fun with no lands!

Continue Reading…