Archive for October, 2007

Jyhad/Vampire: the Eternal Struggle Deckbuilding Tips – The Crypt

Jyhad may be an old game, but it’s still one of the best multiplayer trading card games out there. I’m going to run down some basic deckbuilding tips for those seeking to start tuning their decks. This article focuses on tuning your crypt.

Being an old game you might think that new players are rare. Yet I was recently given a box of Jyhad boosters as a gift (now that’s a rare find!) and had the opportunity to introduce my gaming group to the game of predator-prey that is Jyhad.

Jyhad and V:tES card backs

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Rocketville Review

Rocketville is an Avalon Hill game by Richard Garfield.

What follows is a modified and updated version of a review I wrote for Board Game Geek back in March of last year. The review aims to tell the reader what type of game they are dealing with and does not get into the details of how the game plays. For information of that sort see Avalon Hill as they have a detailed and accurate description of the basic play of the game. I know this is a bit non-topical since the game came out a while ago but as you can often pick up Rocketville for a very reasonable price perhaps this review will convince some of you to give it a try (or show others of you that even for a very low price, this is not the game for you.)

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Werewolf Campaign Outline

This is the basic outline for my first Werewolf: The Forsaken campaign. The basic plot outline mirrors the demo adventure that can be found on the White Wolf web site in a few aspects as I used it so that I could steal a couple of encounters (for example the glass spirits that appear at the beginning of that adventure also appeared at the beginning of mine). The basic plot of my campaign begins with Roostam Petrov a Russian immigrant and leader of the most powerful pack in Orlando, FL putting together a pack of forsaken and placing them in a position to hold the small town of Hica Kitisci. Some members of the pack are familiar with the area but others are not (at a later point I may well put up a post that speaks to more of the specifics of the way things are panning out). Mostly the below information is meant to be an outline of the area. The Rail Man is the main adversary for the first campaign while Butcher of Angels may become a major antagonist as well depending on the actions of the players.

Again this is just a basic outline. I wrote it before the game even began and personally I am a firm believer in allowing the players to tell the story. I like to give them some options and I try to give them side plots and personal mysteries. Also there are a number of minor characters that are not listed here I can include them in future posts if people are interested. Statistics are also hopefully on the way!

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Time for a Little Big Deck Magic

So what does one do when one is the only person in a group of friends that has magic cards but that person wishes to play some magic with his friends? Why that person makes up a way to play and then writes an article about it!

So you have probably at one time or another played some form of Big Deck Magic. There are so many variants out there these days that the term “Big Deck” has lost almost all meaning. The way we use to play was to have one deck in the middle, everyone draws seven cards, and then can play a spell as a basic land that produces the same color of mana as the spell.

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Dragon Dice Spell Cards

Printable Dragon Dice Spell Cards

Printable spell cards for Dragon Dice in PDF format. A great way to keep track of all spells with lasting effects on the battlefield.

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A Tangential Story About the Lorwyn Pre-Release

First of all I would like to say I like this set. Lorwyn seems to have a lot to offer the kinds of Magic environments that I enjoy, namely casual and limited. Anytime you see me talking about Magic I would recommend you keep that in mind. For example I disliked Ravnica because in casual multi player games there were too many insane bombs and quite frankly the same held true for limited as well. I also felt that while needing to play three colors sometimes made drafting interesting it also meant that if you didn’t get any fixing, and never had any option to pick fixing, you may well be out of luck and there was of course more opportunity for mana/land screw. Welcome to my first tangent…

What I really wanted to write about was Lorwyn and my experience with it at the pre release. I managed to go 4 – 0 in the single flight I played in and didn’t even lose a game. I am however mostly a casual player that drafts a couple times a week online so I’m not a pro by any standards. On the other hand I must admit I am an avid spoiler reader. I pop around checking out what is coming long before the lists are complete and this tends to be what gets me excited about the pre release. For all of their rhetoric to the contrary I suspect our friends at Wizards know this as well and secretly do not hate the spoiler sites. I guess this could be tangent number two…

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