Archive for March, 2008

Magic the Gathering – Spotlight on Reach of Branches

Magic the Gathering: Reach of Branches rare
I feel the need to mention that I am currently recovering from surgery. Not to get into the gory details of it but I had a cornea transplant last week. I’m determined to keep up with the blog as much as I can but seeing is a bit rough right now and most likely I will need to keep my posts short. I am just now able to look at a computer screen without wearing sunglasses as my eyes (well eye really since the one is still under a patch) are just now adjusting to light.

Reaching for something to write about

One of my favorite cards from Morningtide has got to be Reach of Branches. It may not be the flashiest card out there but that just means you’re more likely to get it in a draft. Especially since it’s not really worth splashing even though it only takes one green mana to play.

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Werewolf: End of the Line

The Werewolf: The Forsaken game I have been running for a while now came to an end this past Saturday. I think it went fairly well though my wife commented that she felt that there could have been a bit “more”. It’s always hard for me to do these final stories and I wonder if other people have similar problems.

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Web Games and Something Called Comet

During my web development work I recently came across a new web technology. Ajax? Nope, how about its relative, Comet? So what does this have to do with games, you ask?

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Three-Dragon Ante – Games I Play

Three Dragon Ante – Game Overview

Three-Dragon Ante Box

Three-Dragon Ante is a simple non-collectible card game produced by Wizards of the Coast. At its core it is meant to be a poker-like gambling game that should feel like something a group of adventurers would play while sitting around the local tavern just after returning from an adventure.

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A Not So Innovative Look at Innovation

1: The introduction of something new.
2: A new idea, method, or device.

You want to know how great my wife is? For my birthday last year she hunted down a Wii for me. This was no small feat on several levels as she not only had to find one but she also needed to drum up money from my friends to be able to afford it (well, the Wii itself isn’t too bad but she knew I would want four controllers and that starts to get pretty pricey).

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What Veronica Mars Taught Me About Role Playing, or How to Use TV Series as Chronicle Archetypes

I began my role playing career by running games. To this day I find running games more enjoyable than playing in them (partly because I am very easily distracted and find that I am not the best player in the world because of this) and thus have run far more games than games in which I’ve played.

My game mastering style has changed a lot over the years and recently has gone through another major change. I’ve discovered TV is at the heart of the change.

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R.I.P. Gary Gygax (July 27, 1938 – March 4, 2008)

“I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.”

-Gary Gygax

D&D co-creator Gary Gygax

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History of the World – Games I Play

History of the World – Game Overview

History of the World Game Box

History of the World is an Avalon Hill war game for up to six players. History of the World was originally published in 1991 while the most recent version came out in 2001. Players play through seven epochs, playing different civilizations (“empires”) each time.

The goal is to expand your influence across the map and then hope it sticks. Points are calculated for a player immediately after that player takes their turn and the number of units a player gets is not based on previous accomplishments (but rather is a static number associated with the empire that you are playing for that turn) which gives History of the World a very different feel than many other war-related board games.

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Rats: Nature’s Gamers

As I have mentioned a couple of times I recently became a rat owner. My present from my wife for Solstice was three baby rats. We’ve named them Bartleby, Loki and Rufus. It has amazed me how they are each so individual and even having only had them for a few months they have really become a part of the family.

Bartleby is the white one and has always been the bravest and most interested in humans while Loki, the brown one, is the most timid. Rufus is very loving when he wants to be but is also the toughest and most willing to scrum with the other two. Bartleby also kind of reminds me of Remy from Ratatouille in that he has become a bit of a picky eater.

Why rats are like gamers

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TinyWarz and Browser Game Design

TinyWarz 2.0 has launched, and I took a spin in this turn-based strategy browser game to see what it is all about. What I brought back are first impressions of the game, along with thoughts on the design and the browser games industry.

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