Archive for December, 2010
Most miniatures war games usually revolve around battles between two opposing forces. But what do you do when you have three interested players?
Here’s my suggestion for a game style based on an all-out free-for-all, but with scoring mechanics to encourage shifting targets and a back-and-forth battle.
The Internet enables communication for millions of people worldwide in a way that levels the playing field. By giving access and a voice to everyone online a certain measure of equality is simultaneously granted.
But such free communication is hardly ubiquitous, and is already subject to restriction in many areas.
Maybe what we need is a fully decentralized network as in Eclipse Phase’s mesh.