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	<title>Comments on: A Not So Innovative Look at Innovation</title>
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	<link>http://games-blog.pairodicegames.com/game-articles/a-not-so-innovative-look-at-innovation</link>
	<description>Game Reviews, House Rules, Strategy, Game Design, and more!</description>
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		<title>By: jackie</title>
		<link>http://games-blog.pairodicegames.com/game-articles/a-not-so-innovative-look-at-innovation/comment-page-1#comment-1095</link>
		<dc:creator>jackie</dc:creator>
		<pubDate>Sat, 15 Mar 2008 16:22:43 +0000</pubDate>
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		<description>and im sure you havent even replanted the chia turtle i got you :(

i did put in enough money to buy atleast one controller.</description>
		<content:encoded><![CDATA[<p>and im sure you havent even replanted the chia turtle i got you <img src='http://games-blog.pairodicegames.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>i did put in enough money to buy atleast one controller.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/a-not-so-innovative-look-at-innovation/comment-page-1#comment-1070</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 13 Mar 2008 12:54:55 +0000</pubDate>
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		<description>I think there&#039;s room to innovate within such a formula (as &lt;a href=&quot;http://games-blog.pairodicegames.com/games/jyhad-vtes&quot; rel=&quot;nofollow&quot;&gt;Jyhad/V:tES&lt;/a&gt; for example). Though I won&#039;t argue that it would change Magic a lot. I will contend it&#039;s possible to change Magic for the better, but at the same time Magic&#039;s been around for so long that people would be unlikely to adjust to such a change, nor would it be easy to reconcile the thousands of existing cards and effects (unless the change was &lt;em&gt;extremely&lt;/em&gt; well crafted).

At the same time, Magic has been changing all along, Planeswalkers included.

I think I like to hope for change in Magic just because it&#039;s one of the games I play the most, yet there are certain facets such as basic lands which seem like leftover crud from an initial design which was created before anybody knew how a CCG would actually play.

Jyhad (I know, I like the classic name) isn&#039;t perfect, but I think the way of playing cards feels a little more elegant. You could argue that cards designed to increase your pool or transfers are just as &quot;wasted&quot; as basic lands in Magic, but at least in Jyhad you could play perfectly well without them.

I&#039;ll agree to an extent with the mathematical nature of Netrunner being something that contributed to its stagnation. It was very mathematical, in some ways, yet the asymmetry and bluffing aspects were innovative within the context.

I think the ability to break down almost any card or action to a mathematical equation must have made it very difficult to develop new cards or further innovate however. There was little reason to use some cards when a &quot;strictly better&quot; equivalent came along, and they never quite managed as much rock-paper-scissors style play as Magic can support.</description>
		<content:encoded><![CDATA[<p>I think there&#8217;s room to innovate within such a formula (as <a href="http://games-blog.pairodicegames.com/games/jyhad-vtes" rel="nofollow">Jyhad/V:tES</a> for example). Though I won&#8217;t argue that it would change Magic a lot. I will contend it&#8217;s possible to change Magic for the better, but at the same time Magic&#8217;s been around for so long that people would be unlikely to adjust to such a change, nor would it be easy to reconcile the thousands of existing cards and effects (unless the change was <em>extremely</em> well crafted).</p>
<p>At the same time, Magic has been changing all along, Planeswalkers included.</p>
<p>I think I like to hope for change in Magic just because it&#8217;s one of the games I play the most, yet there are certain facets such as basic lands which seem like leftover crud from an initial design which was created before anybody knew how a CCG would actually play.</p>
<p>Jyhad (I know, I like the classic name) isn&#8217;t perfect, but I think the way of playing cards feels a little more elegant. You could argue that cards designed to increase your pool or transfers are just as &#8220;wasted&#8221; as basic lands in Magic, but at least in Jyhad you could play perfectly well without them.</p>
<p>I&#8217;ll agree to an extent with the mathematical nature of Netrunner being something that contributed to its stagnation. It was very mathematical, in some ways, yet the asymmetry and bluffing aspects were innovative within the context.</p>
<p>I think the ability to break down almost any card or action to a mathematical equation must have made it very difficult to develop new cards or further innovate however. There was little reason to use some cards when a &#8220;strictly better&#8221; equivalent came along, and they never quite managed as much rock-paper-scissors style play as Magic can support.</p>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/a-not-so-innovative-look-at-innovation/comment-page-1#comment-1063</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 12 Mar 2008 13:30:10 +0000</pubDate>
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		<description>Don&#039;t get me wrong, Jyhad (Vampire now though I do still think of it as Jyhad as well) and Netrunner are both great games but neither allow for the game to play the way Magic does.

An eight casting cost card would not be able to be as powerfull as they can currently be if you can be guaranteed to play it on turn eight.

In Magic as the turns go by the chance of you expanding your mana base goes down and that is what allows for the game to play the way it does.  While this sucks a lot of the time, I&#039;m not sure there is any other way to make Magic be what Magic is.

Also, while I loved Netrunner it did start feeling stagnant after a lot of plays because everything was so mathmatic that there was very little room for expansion.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t get me wrong, Jyhad (Vampire now though I do still think of it as Jyhad as well) and Netrunner are both great games but neither allow for the game to play the way Magic does.</p>
<p>An eight casting cost card would not be able to be as powerfull as they can currently be if you can be guaranteed to play it on turn eight.</p>
<p>In Magic as the turns go by the chance of you expanding your mana base goes down and that is what allows for the game to play the way it does.  While this sucks a lot of the time, I&#8217;m not sure there is any other way to make Magic be what Magic is.</p>
<p>Also, while I loved Netrunner it did start feeling stagnant after a lot of plays because everything was so mathmatic that there was very little room for expansion.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/a-not-so-innovative-look-at-innovation/comment-page-1#comment-1058</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 12 Mar 2008 02:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/game-articles/a-not-so-innovative-look-at-innovation#comment-1058</guid>
		<description>I just have to comment on the Magic list: #3 is one I&#039;ve really hoped for, on more than one occasion. Not that it would ever happen. I do strongly dislike &lt;em&gt;basic land cards&lt;/em&gt; though, and wished that something more like Netrunner, or &lt;a href=&quot;http://games-blog.pairodicegames.com/games/jyhad-vtes&quot; rel=&quot;nofollow&quot;&gt;Jyhad&lt;/a&gt;, was in place... if, you know, Magic hadn&#039;t been the game that &lt;strong&gt;started&lt;/strong&gt; the whole CCG gaming genre.</description>
		<content:encoded><![CDATA[<p>I just have to comment on the Magic list: #3 is one I&#8217;ve really hoped for, on more than one occasion. Not that it would ever happen. I do strongly dislike <em>basic land cards</em> though, and wished that something more like Netrunner, or <a href="http://games-blog.pairodicegames.com/games/jyhad-vtes" rel="nofollow">Jyhad</a>, was in place&#8230; if, you know, Magic hadn&#8217;t been the game that <strong>started</strong> the whole CCG gaming genre.</p>
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