Elite Gribb Statistics

Here are two Elite Gribb I made up for my player’s first D&D 4th adventure. I was trying to figure out how to template them before posting but computers and I really don’t get along. These guys are based on my Gribb statistics.

Maltok

Elite Gribb Bruiser Savage Berserker Level 2 Elite Bruiser

Medium humanoid XP 250
Initiative +2
Senses Perception +1; low light vision
HP 80; Bloodied 40
AC 14; Fortitude 18, Reflex 13, Will 12
Saving Throws +2
Speed 6
Action Points 1
Regeneration 5

M Melee (standard; at-will) * Weapon
+7 (8) vs. AC; 2d4 + 4 (5) damage.

c Great Smash (standard; recharge 56) * Weapon
The Bruiser raises its club above its head and then brings it down on its target with devastating force. +7 (8) vs. AC; 4d4 +4 (5)

a Murderous Frenzy (immediate reaction; encounter) *
The savage berserker gains 1 Action Point the first time it reduces an opponent to 0 hit points during an encounter.

Savage Rebuke (immediate reaction, when hit by a melee attack; at will)
The savage berserker makes a basic melee attack.

Alignment Evil Languages Common
Skills Athletics +6, Endurance +6

  • Str 18 (+4)
  • Dex 12 (+1)
  • Wis 10 (+0)
  • Con 15 (+2)
  • Int 8 (-1)
  • Cha 8 (-1)

Maltok has a Level 2 Vicious Great Club named Stain +1 A and D +1D12 Critical


Rikshock

Elite Gribb Witch Doctor Death Master Level 4 Elite Controller

Medium humanoid XP 350
Initiative +6
Senses Perception +5; low-light vision
HP 102; Bloodied 51
AC 20; Fortitude 20, Reflex 17, Will 18
Saving Throws +2
Speed 6
Action Points 1

e Tactical Opportunity (minor; encounter) *
All Gribb within 10 can shift 1 square.

r Necrotic Dart (standard; at-will) * Necrotic
Ranged 10 +8 vs. Fortitude 1d6 +2 necrotic damage + 5 necrotic damage each round (save ends)

c Necrotic Ball (standard; recharge 56) * Necrotic
Area Burst 3 within 10, +8 vs. Fortitude 2d6 +2 necrotic damage

Triggered (immediate, reaction when first bloodied)*
Area close 5, All dead bodies in area rise up as Zombie Rotters.

Necrotic Drain (standard; recharge 56) Healing
Ranged 10 +8 vs. Fortitude 1d6 +2 necrotic damage and the Witchdoctor regains 15 Hit points

Alignment Evil Languages Common
Skills Athletics +6, Endurance +6

  • Str 14 (+2)
  • Dex 12 (+1)
  • Wis 14 (+2)
  • Con 15 (+2)
  • Int 10 (+0)
  • Cha 8 (-1)
  • As a Death Master Rikshock has:

    Shroud of the Grave (necrotic aura) 5 – All undead within 5 squares lose any vulnerability to radiant damage.

    Call of the Grave – Ranged 10; four undead minions of the Rikshock’s level or less appear in any unoccupied squares within range. The minions act immediately after Rikshock.