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	<title>Comments on: Iron Dragon House Rules: &#8220;Good&#8221; Events</title>
	<atom:link href="http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events/feed" rel="self" type="application/rss+xml" />
	<link>http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events</link>
	<description>Game Reviews, House Rules, Strategy, Game Design and more!</description>
	<pubDate>Tue, 06 Jan 2009 06:39:51 +0000</pubDate>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events#comment-1445</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 13 May 2008 01:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events#comment-1445</guid>
		<description>I can understand your point, but allow me to explain what I was going after.

Most of these new effects are directly related to the original effects on the event cards. Either affecting the same territory or causing something like the converse effect, in many cases.

A few of these new effects do help some players at the expense of others, but that still results in &lt;em&gt;some players&lt;/em&gt; being helped. Contrast with the original event effects, which tend to hurt some players while ignoring others; nowhere in that are players &lt;em&gt;directly&lt;/em&gt; helped.

Coin flip or die roll both work. The intent is the same.

In all modesty, feel free to offer a better name, if you have any ideas on something that works better than "good" events. That is something of a multiple-points-of-view dilemma so I wouldn't be surprised to find a clearer and more compelling name.

The rules we've used do shorten the game nicely, last time it ended with people still wanting a bit more, which seems just about right.</description>
		<content:encoded><![CDATA[<p>I can understand your point, but allow me to explain what I was going after.</p>
<p>Most of these new effects are directly related to the original effects on the event cards. Either affecting the same territory or causing something like the converse effect, in many cases.</p>
<p>A few of these new effects do help some players at the expense of others, but that still results in <em>some players</em> being helped. Contrast with the original event effects, which tend to hurt some players while ignoring others; nowhere in that are players <em>directly</em> helped.</p>
<p>Coin flip or die roll both work. The intent is the same.</p>
<p>In all modesty, feel free to offer a better name, if you have any ideas on something that works better than &#8220;good&#8221; events. That is something of a multiple-points-of-view dilemma so I wouldn&#8217;t be surprised to find a clearer and more compelling name.</p>
<p>The rules we&#8217;ve used do shorten the game nicely, last time it ended with people still wanting a bit more, which seems just about right.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events#comment-1444</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 13 May 2008 00:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events#comment-1444</guid>
		<description>Yeah, Iron Dragon was one of the few games we played that your sister would join (voluntarily). Plus the crayons- I'm not saying any game involving crayons is an automatic winner, but this is fun.</description>
		<content:encoded><![CDATA[<p>Yeah, Iron Dragon was one of the few games we played that your sister would join (voluntarily). Plus the crayons- I&#8217;m not saying any game involving crayons is an automatic winner, but this is fun.</p>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events#comment-1442</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 12 May 2008 13:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events#comment-1442</guid>
		<description>Iron Dragon was never my favorite game but getting to use crayons (and the fact that my sister was willing to play it) did make it see table time back in the day.  I like the idea of good events, being a fan of events over all.  However I find the term a bit misleading.  Some of your good events seem to hurt one player while helping others, which is fine, but that certainly doesn't feel "good" if your the player getting hurt.  Also, I found it a bit strange that a coin was used to determine if the event was "good" or "bad".  A phrase like "If the flip was in the player’s favor" could become confusing when the "good" event will only help other players.  I would suggest a simple die roll 1 - 3 = Card as Written, 4 - 6 = New Version.  It's also possible that my group (or maybe just me) is far to litigious.

Good rules over all though, I think that shortening Iron Dragon is a good thing as it generally starts out fun but gets a bit dull after the second hour.  :)</description>
		<content:encoded><![CDATA[<p>Iron Dragon was never my favorite game but getting to use crayons (and the fact that my sister was willing to play it) did make it see table time back in the day.  I like the idea of good events, being a fan of events over all.  However I find the term a bit misleading.  Some of your good events seem to hurt one player while helping others, which is fine, but that certainly doesn&#8217;t feel &#8220;good&#8221; if your the player getting hurt.  Also, I found it a bit strange that a coin was used to determine if the event was &#8220;good&#8221; or &#8220;bad&#8221;.  A phrase like &#8220;If the flip was in the player’s favor&#8221; could become confusing when the &#8220;good&#8221; event will only help other players.  I would suggest a simple die roll 1 - 3 = Card as Written, 4 - 6 = New Version.  It&#8217;s also possible that my group (or maybe just me) is far to litigious.</p>
<p>Good rules over all though, I think that shortening Iron Dragon is a good thing as it generally starts out fun but gets a bit dull after the second hour.  <img src='http://games-blog.pairodicegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events#comment-1441</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 12 May 2008 00:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/game-articles/iron-dragon-house-rules-good-events#comment-1441</guid>
		<description>Thanks Joe, for finding that rules variant link!</description>
		<content:encoded><![CDATA[<p>Thanks Joe, for finding that rules variant link!</p>
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