So combat tricks can still be employed right after blockers get assigned, but not being able to play after damage is assigned but before it’s resolved eliminates a prime opportunity for such trickery. Not to mention nerfing damage prevention and targeted regeneration.
I probably wouldn’t care so much except for the fact that Magic has basically occupied the spot of my favorite game for years, with a couple of breaks along the way.
Anyway, my group and I reached consensus last night to continue playing with damage going on the stack, perhaps especially appropriate since we’re currently playing the Kamigawa block where the rules still worked this way.]]>
That includes bounce, damage prevention, toughness pumping, etc..
Personally I’m considering suggesting that we could ignore this rule change for our in-house games, particularly as long as we’re playing exclusively with older card sets. But it’s worth discussing, and it might be slightly odd to be playing with an outdated “snapshot” of the official rules. Not that we haven’t modified games before…]]>
I understand Wizards’ need to simplify in the quest to expand their player base and draw in more new players, but unfortunately it tends to leave some of us veterans a bit cold. So it goes.]]>
Having played Magic back in 1995 through 2000, I thought I knew the game. But a nine year break has shown me the error of my thinking.
Thanks for the information…….I may finally be able to win one from my kids LOL.
I continue to read and be well advised!]]>
Would subscription by email be an appealing option? I’m happy to receive suggestions.]]>