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	<title>Comments on: Fat-Free Magic: the Gathering - Without Lands (Channeling Land Variant)</title>
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	<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands</link>
	<description>Game Reviews, House Rules, Strategy, Game Design and more!</description>
	<pubDate>Tue, 06 Jan 2009 11:14:45 +0000</pubDate>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1944</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 17 Aug 2008 15:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1944</guid>
		<description>By the way, I have a new post up with some thoughts and observations from the first couple weeks of &lt;a href="/gaming-news/mtg-playing-with-channeling-land" rel="nofollow"&gt;playing Channeling Land&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>By the way, I have a new post up with some thoughts and observations from the first couple weeks of <a href="/gaming-news/mtg-playing-with-channeling-land" rel="nofollow">playing Channeling Land</a>.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1943</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 17 Aug 2008 15:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1943</guid>
		<description>Krystofer- I would agree with Jeremy and Josh. If you're really set on some kind of co-op Magic variant, I'm not familiar with any that would be good. You could adapt one of the solitaire variants, but I'm not sure how much fun that would be to play... if you come up with an interesting variant of your own let us know!</description>
		<content:encoded><![CDATA[<p>Krystofer- I would agree with Jeremy and Josh. If you&#8217;re really set on some kind of co-op Magic variant, I&#8217;m not familiar with any that would be good. You could adapt one of the solitaire variants, but I&#8217;m not sure how much fun that would be to play&#8230; if you come up with an interesting variant of your own let us know!</p>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1939</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 14 Aug 2008 13:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1939</guid>
		<description>When you change a game, any game, you are going to end up with issues.  Sometimes these issues are worth it and other times they are not.

Channeling land also ruins certain cards that need to draw lands to operate as well.</description>
		<content:encoded><![CDATA[<p>When you change a game, any game, you are going to end up with issues.  Sometimes these issues are worth it and other times they are not.</p>
<p>Channeling land also ruins certain cards that need to draw lands to operate as well.</p>
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		<title>By: Mike</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1938</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1938</guid>
		<description>It should be noted that certain cards like &lt;a href="http://ww2.wizards.com/gatherer/CardDetails.aspx?name=oona,%20queen%20of%20the%20fae" rel="nofollow"&gt;Oona, Queen of the Fae&lt;/a&gt; are grossly overpowered in a channeling environment, as there is 0% chance of an opponent drawing a land using her special ability...whereas a "normal" Magic deck consists of 35-45% land. 

Also, given the multi-coloring that is such a huge part of Shadowmoor/Eventide, getting her ability to "land" (heh) successfully is already too easy (dare I say over powered).

I really believe they should have raised the cost of her ability or made her tap to use it (or both). Even not removing the cards from the game, instead placing them on the botton of the library, would be a little help.</description>
		<content:encoded><![CDATA[<p>It should be noted that certain cards like <a href="http://ww2.wizards.com/gatherer/CardDetails.aspx?name=oona,%20queen%20of%20the%20fae" rel="nofollow">Oona, Queen of the Fae</a> are grossly overpowered in a channeling environment, as there is 0% chance of an opponent drawing a land using her special ability&#8230;whereas a &#8220;normal&#8221; Magic deck consists of 35-45% land. </p>
<p>Also, given the multi-coloring that is such a huge part of Shadowmoor/Eventide, getting her ability to &#8220;land&#8221; (heh) successfully is already too easy (dare I say over powered).</p>
<p>I really believe they should have raised the cost of her ability or made her tap to use it (or both). Even not removing the cards from the game, instead placing them on the botton of the library, would be a little help.</p>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1937</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 13 Aug 2008 17:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1937</guid>
		<description>Hehe, I liked Warhammer Quest, back in the day.  But yeah... it is pretty bad.  I highly recommend &lt;a href="http://games-blog.pairodicegames.com/game-articles/pandemic-review" rel="nofollow"&gt;Pandemic&lt;/a&gt; for &lt;a href="http://games-blog.pairodicegames.com/game-articles/co-operative-board-games-working-together-for-the-enjoyment-of-all" rel="nofollow"&gt;co-op gaming&lt;/a&gt;.  Or for something more dynamic (read wacky) Arkham Horror.

Co-Op Magic on the other hand... interesting but I'm not sure how to make it work and be interesting without turning into two people playing on a team against a gold fish.</description>
		<content:encoded><![CDATA[<p>Hehe, I liked Warhammer Quest, back in the day.  But yeah&#8230; it is pretty bad.  I highly recommend <a href="http://games-blog.pairodicegames.com/game-articles/pandemic-review" rel="nofollow">Pandemic</a> for <a href="http://games-blog.pairodicegames.com/game-articles/co-operative-board-games-working-together-for-the-enjoyment-of-all" rel="nofollow">co-op gaming</a>.  Or for something more dynamic (read wacky) Arkham Horror.</p>
<p>Co-Op Magic on the other hand&#8230; interesting but I&#8217;m not sure how to make it work and be interesting without turning into two people playing on a team against a gold fish.</p>
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		<title>By: Jeremy</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1936</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 13 Aug 2008 16:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1936</guid>
		<description>Krystofer: Not to get too off-topic, but if you are interested in a cooperative game, you should check out Lord of the Rings:
http://www.boardgamegeek.com/game/823
http://www.funagain.com/control/product/~product_id=011254</description>
		<content:encoded><![CDATA[<p>Krystofer: Not to get too off-topic, but if you are interested in a cooperative game, you should check out Lord of the Rings:<br />
<a href="http://www.boardgamegeek.com/game/823" rel="nofollow">http://www.boardgamegeek.com/game/823</a><br />
<a href="http://www.funagain.com/control/product/~product_id=011254" rel="nofollow">http://www.funagain.com/control/product/~product_id=011254</a></p>
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		<title>By: Krystofer</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1935</link>
		<dc:creator>Krystofer</dc:creator>
		<pubDate>Wed, 13 Aug 2008 15:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1935</guid>
		<description>You know, this is very interesting, shall have to get my mates to give a whirl and build some decks better suited to it, but what I'm really looking for is some kind of.. co-operative variant.  My wife commented yesterday "You win everything we play" which while untrue.. is actually true.  She rarely wins any game we play together.  I was hoping, KNOWING I would find a 2 player, non competitive variation of Magic we could play TOGETHER... I suppose I'll have to drag out and re-learn that horrible monstrosity that is Warhammr:Quest, one of the only games in my entire closet that doesn't pit the players against each other.

That, or I suppose, I could work up some kind of co-operative based MTG variant of my own... Time will tell.</description>
		<content:encoded><![CDATA[<p>You know, this is very interesting, shall have to get my mates to give a whirl and build some decks better suited to it, but what I&#8217;m really looking for is some kind of.. co-operative variant.  My wife commented yesterday &#8220;You win everything we play&#8221; which while untrue.. is actually true.  She rarely wins any game we play together.  I was hoping, KNOWING I would find a 2 player, non competitive variation of Magic we could play TOGETHER&#8230; I suppose I&#8217;ll have to drag out and re-learn that horrible monstrosity that is Warhammr:Quest, one of the only games in my entire closet that doesn&#8217;t pit the players against each other.</p>
<p>That, or I suppose, I could work up some kind of co-operative based MTG variant of my own&#8230; Time will tell.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1934</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 12 Aug 2008 11:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1934</guid>
		<description>Jeremy and Mike- Thanks for the suggestions. I think that's a fine way to play (and wish I had a link to the original variant which did something similar, as Josh mentioned), but it does drift away from what I had in mind with Channeling Land. Specifically the ability to channel a green spell for a Forest (and black for a Swamp, etc.). My goal with Channeling Land is to maintain this ability while still fitting in artifacts.

To this end, I'm thinking about going with #3: Channel an artifact to add a land type chosen at random &lt;em&gt;(from your pool(s) if you’re using custom land pools as described above)&lt;/em&gt;.

This would allow first-turn artifact channeling, and should work fine for all-artifact decks. Decks which mix artifacts and colored spells can still channel artifacts for a land, simply with less precision (unless you're playing mono-color and a land pool), which feels like the right level of power for a colorless spell being channeled.</description>
		<content:encoded><![CDATA[<p>Jeremy and Mike- Thanks for the suggestions. I think that&#8217;s a fine way to play (and wish I had a link to the original variant which did something similar, as Josh mentioned), but it does drift away from what I had in mind with Channeling Land. Specifically the ability to channel a green spell for a Forest (and black for a Swamp, etc.). My goal with Channeling Land is to maintain this ability while still fitting in artifacts.</p>
<p>To this end, I&#8217;m thinking about going with #3: Channel an artifact to add a land type chosen at random <em>(from your pool(s) if you’re using custom land pools as described above)</em>.</p>
<p>This would allow first-turn artifact channeling, and should work fine for all-artifact decks. Decks which mix artifacts and colored spells can still channel artifacts for a land, simply with less precision (unless you&#8217;re playing mono-color and a land pool), which feels like the right level of power for a colorless spell being channeled.</p>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1925</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Fri, 08 Aug 2008 16:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1925</guid>
		<description>This begins to sound more like the old variant where you had two decks, one land one spells and you could choose to draw from either at any time.  In all honesty if this is the way you plan to go, it almost seems like you don't need the channel mechanic at all.  

This form of Magic would actually stick closer to actual Magic play but would remove the problems of land glut and land screw just the same.</description>
		<content:encoded><![CDATA[<p>This begins to sound more like the old variant where you had two decks, one land one spells and you could choose to draw from either at any time.  In all honesty if this is the way you plan to go, it almost seems like you don&#8217;t need the channel mechanic at all.  </p>
<p>This form of Magic would actually stick closer to actual Magic play but would remove the problems of land glut and land screw just the same.</p>
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		<title>By: Mike</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1924</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 08 Aug 2008 14:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1924</guid>
		<description>I agree, and even stated something to thr effect last time we played, that lands should be face down. You draw the top land when you channel. You can throw any land cards into the land deck, and you get what's on top by chance. 

So if you are playing a black/white deck, you throw the number of swamps and plains that you want, and it's random which pops up. This simulates the original randomness of Magic while still making sure you get get a land, although it may not be what you want.

So when you channel an artifact, whichever color is on top is what you get. This way, artifacts are not overpowered.</description>
		<content:encoded><![CDATA[<p>I agree, and even stated something to thr effect last time we played, that lands should be face down. You draw the top land when you channel. You can throw any land cards into the land deck, and you get what&#8217;s on top by chance. </p>
<p>So if you are playing a black/white deck, you throw the number of swamps and plains that you want, and it&#8217;s random which pops up. This simulates the original randomness of Magic while still making sure you get get a land, although it may not be what you want.</p>
<p>So when you channel an artifact, whichever color is on top is what you get. This way, artifacts are not overpowered.</p>
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		<title>By: Jeremy</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1923</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Fri, 08 Aug 2008 14:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1923</guid>
		<description>What if each player had a single pile of face-down, shuffled land that they could channel from? This would fix the artifact deck problem and let you include non-basic lands.

There are two downsides:
1. You lose the "land must match one of the colors on the card" flavor.

2. More luck is introduced - you could draw five Swamps in a row in your Green/Black deck and not be able to play your green cards. Of course, you could channel multiple times in one turn in an effort to dig up the right land.

The next question becomes: Can I use Search for Tomorrow to fish that extra Forest I need out of the land deck?</description>
		<content:encoded><![CDATA[<p>What if each player had a single pile of face-down, shuffled land that they could channel from? This would fix the artifact deck problem and let you include non-basic lands.</p>
<p>There are two downsides:<br />
1. You lose the &#8220;land must match one of the colors on the card&#8221; flavor.</p>
<p>2. More luck is introduced - you could draw five Swamps in a row in your Green/Black deck and not be able to play your green cards. Of course, you could channel multiple times in one turn in an effort to dig up the right land.</p>
<p>The next question becomes: Can I use Search for Tomorrow to fish that extra Forest I need out of the land deck?</p>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1922</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Fri, 08 Aug 2008 13:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1922</guid>
		<description>&lt;div class="tangent"&gt;I sort of knew Scott would not go for the 6th land type idea for cosmetic reasons.  I still think it's the best solution but having a lot of anal retentive friends and having a touch of the OCD myself I can see his point.&lt;/div&gt;

Getting any land (Idea #1) would make artifacts a bit more powerful than I think they should be.  They are already easier to play in this environment and adding in the ability to get any color mana you need seems a bit overreaching.

Number 8 also has some issues in that it allows this channel mechanic to be tampered with by an opponent (changing the target) and I sort of feel that channel land should not use the stack and be more like morph.

&lt;div class ="tangent"&gt;Oh, oh, you could call it Morph Land!  I think that would be cool!  Also, I totally one upped you.  I have &lt;strong&gt;two&lt;/strong&gt; tangents in my comment!&lt;/div&gt;

I like Number 4 best out of all of these but again if you have no colored spells in your deck your out of luck.</description>
		<content:encoded><![CDATA[<div class="tangent">I sort of knew Scott would not go for the 6th land type idea for cosmetic reasons.  I still think it&#8217;s the best solution but having a lot of anal retentive friends and having a touch of the OCD myself I can see his point.</div>
<p>Getting any land (Idea #1) would make artifacts a bit more powerful than I think they should be.  They are already easier to play in this environment and adding in the ability to get any color mana you need seems a bit overreaching.</p>
<p>Number 8 also has some issues in that it allows this channel mechanic to be tampered with by an opponent (changing the target) and I sort of feel that channel land should not use the stack and be more like morph.</p>
<div class ="tangent">Oh, oh, you could call it Morph Land!  I think that would be cool!  Also, I totally one upped you.  I have <strong>two</strong> tangents in my comment!</div>
<p>I like Number 4 best out of all of these but again if you have no colored spells in your deck your out of luck.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1920</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 08 Aug 2008 00:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1920</guid>
		<description>&lt;div class="tangent"&gt;Josh's suggestion for a sixth basic land type which only produces (1) colorless is good, but I am too lazy (and picky) to make my own land cards/counters when stacks of the five basic lands overflow from my nearby collection.

&lt;em&gt;Yeah, that's right, I made a tangent in my own comment :-)&lt;/em&gt;&lt;/div&gt;

Right now a few basic possibilities come to mind for channeling artifacts, I might as well make a little list. Note I'm simply throwing these out there, brainstorming fashion, without regard to their merit:

1: Channel an artifact to add a land type of your choice.

2: Channel an artifact to add a land type of target opponent's choice &lt;em&gt;(from your pool(s) if you're using custom land pools as described above)&lt;/em&gt;.

3: Channel an artifact to add a land type chosen at random &lt;em&gt;(from your pool(s) if you're using custom land pools as described above)&lt;/em&gt;.

4: Channel an artifact to add a land type corresponding to a type you control.

5: Channel an artifact to add a land type corresponding to a type you control. If you control no basic lands, choose a type.

6: Channel an artifact to add a land type corresponding to your land pool which has the most cards remaining of all your land pools.

7: Channel an artifact to add a land type corresponding to a type target opponent controls.

8: Channel an artifact to add a land type corresponding to the type of target land &lt;em&gt;(a simpler way of stating something similar to several of the above)&lt;/em&gt;</description>
		<content:encoded><![CDATA[<div class="tangent">Josh&#8217;s suggestion for a sixth basic land type which only produces (1) colorless is good, but I am too lazy (and picky) to make my own land cards/counters when stacks of the five basic lands overflow from my nearby collection.</p>
<p><em>Yeah, that&#8217;s right, I made a tangent in my own comment <img src='http://games-blog.pairodicegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </em></div>
<p>Right now a few basic possibilities come to mind for channeling artifacts, I might as well make a little list. Note I&#8217;m simply throwing these out there, brainstorming fashion, without regard to their merit:</p>
<p>1: Channel an artifact to add a land type of your choice.</p>
<p>2: Channel an artifact to add a land type of target opponent&#8217;s choice <em>(from your pool(s) if you&#8217;re using custom land pools as described above)</em>.</p>
<p>3: Channel an artifact to add a land type chosen at random <em>(from your pool(s) if you&#8217;re using custom land pools as described above)</em>.</p>
<p>4: Channel an artifact to add a land type corresponding to a type you control.</p>
<p>5: Channel an artifact to add a land type corresponding to a type you control. If you control no basic lands, choose a type.</p>
<p>6: Channel an artifact to add a land type corresponding to your land pool which has the most cards remaining of all your land pools.</p>
<p>7: Channel an artifact to add a land type corresponding to a type target opponent controls.</p>
<p>8: Channel an artifact to add a land type corresponding to the type of target land <em>(a simpler way of stating something similar to several of the above)</em></p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1919</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 08 Aug 2008 00:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1919</guid>
		<description>Josh- I've added some text above to address the potential for [unintended] side effects from the way I worded the land pools stuff.

Yeah, though I feel this variant is designed to get off with only "minor" changes to rules and deckbuilding, it does change play quite a bit.

Since Mirrodin I haven't played with more than a couple of artifacts in any of my decks (though I know Mike is itching to perfect his Shadowmoor/Eventide Scarecrow deck), but I still like the &lt;em&gt;idea&lt;/em&gt; of artifact decks and would like them to work here too.</description>
		<content:encoded><![CDATA[<p>Josh- I&#8217;ve added some text above to address the potential for [unintended] side effects from the way I worded the land pools stuff.</p>
<p>Yeah, though I feel this variant is designed to get off with only &#8220;minor&#8221; changes to rules and deckbuilding, it does change play quite a bit.</p>
<p>Since Mirrodin I haven&#8217;t played with more than a couple of artifacts in any of my decks (though I know Mike is itching to perfect his Shadowmoor/Eventide Scarecrow deck), but I still like the <em>idea</em> of artifact decks and would like them to work here too.</p>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1910</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 07 Aug 2008 14:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1910</guid>
		<description>If the game as a whole were going to convert to a land channeling environment then there is no reason that Wizards could not create a new land that only produces colorless mana and was what was produced when a colorless spell was channeled.  Thus, if this is the way your group plans to play, I don't see it as being all that hard to make your own land.  It's not perfect but I see no other fair way for an artifact to get a "basic" land without really bending the rules you have created thus far.

Example: Artifact + 2 Life = Any Basic Land.  It would work, though again it would make artifact decks pretty terrible and it would break your rules quite a bit.

The truth is, the only kind of deck channeling does not work with is Artifact decks.  Since channeling does change the face of Magic quite a bit, I don't know if the elimination of Artifact decks is really that big of a deal.

Just me though.  Amusingly, I am a big fan of artifacts.</description>
		<content:encoded><![CDATA[<p>If the game as a whole were going to convert to a land channeling environment then there is no reason that Wizards could not create a new land that only produces colorless mana and was what was produced when a colorless spell was channeled.  Thus, if this is the way your group plans to play, I don&#8217;t see it as being all that hard to make your own land.  It&#8217;s not perfect but I see no other fair way for an artifact to get a &#8220;basic&#8221; land without really bending the rules you have created thus far.</p>
<p>Example: Artifact + 2 Life = Any Basic Land.  It would work, though again it would make artifact decks pretty terrible and it would break your rules quite a bit.</p>
<p>The truth is, the only kind of deck channeling does not work with is Artifact decks.  Since channeling does change the face of Magic quite a bit, I don&#8217;t know if the elimination of Artifact decks is really that big of a deal.</p>
<p>Just me though.  Amusingly, I am a big fan of artifacts.</p>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1909</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 07 Aug 2008 14:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1909</guid>
		<description>Oh, I wanted to comment on your idea for a separate land pool as well.

"Each land pool consists of a single type of basic land, plus non-basic land cards of the same type (non-basic Swamps go in your Swamp pool)."

The problem with this is that most black mana producing lands are not swamps.  In recent years some have been but a lot of them still are not.</description>
		<content:encoded><![CDATA[<p>Oh, I wanted to comment on your idea for a separate land pool as well.</p>
<p>&#8220;Each land pool consists of a single type of basic land, plus non-basic land cards of the same type (non-basic Swamps go in your Swamp pool).&#8221;</p>
<p>The problem with this is that most black mana producing lands are not swamps.  In recent years some have been but a lot of them still are not.</p>
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	<item>
		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1901</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 06 Aug 2008 23:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1901</guid>
		<description>Regarding colorless spells, my vision for the Channeling Land variant is for it to be fairly complete in coverage. Meaning I'd prefer it if the variant worked with, say, artifact decks just like any others. Thus it seems important that colorless spells &lt;em&gt;can&lt;/em&gt; be channeled to land... but what is a balanced and elegant means for doing so?

I'm still in search of an answer. Feel free to comment if you have an idea for a solution!</description>
		<content:encoded><![CDATA[<p>Regarding colorless spells, my vision for the Channeling Land variant is for it to be fairly complete in coverage. Meaning I&#8217;d prefer it if the variant worked with, say, artifact decks just like any others. Thus it seems important that colorless spells <em>can</em> be channeled to land&#8230; but what is a balanced and elegant means for doing so?</p>
<p>I&#8217;m still in search of an answer. Feel free to comment if you have an idea for a solution!</p>
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	</item>
	<item>
		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1900</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 06 Aug 2008 23:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1900</guid>
		<description>Josh- I'm perfectly happy agreeing to disagree. Plenty of room for varied opinions on this site :-)

Thanks again for your feedback on this, it's just as useful to see the potential drawbacks and limitations as it is the potential benefits in trying a venture such as saying "goodbye" to Magic's lands.</description>
		<content:encoded><![CDATA[<p>Josh- I&#8217;m perfectly happy agreeing to disagree. Plenty of room for varied opinions on this site <img src='http://games-blog.pairodicegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Thanks again for your feedback on this, it&#8217;s just as useful to see the potential drawbacks and limitations as it is the potential benefits in trying a venture such as saying &#8220;goodbye&#8221; to Magic&#8217;s lands.</p>
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	<item>
		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1899</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 06 Aug 2008 23:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1899</guid>
		<description>Jeremy- Thanks for the comment! A compromise approach sounds good, particularly for anyone who may not be totally sold on removing land cards from their deck. I'm pretty intent on following through with the latter, but I'm glad the idea sparked some interest for you!</description>
		<content:encoded><![CDATA[<p>Jeremy- Thanks for the comment! A compromise approach sounds good, particularly for anyone who may not be totally sold on removing land cards from their deck. I&#8217;m pretty intent on following through with the latter, but I&#8217;m glad the idea sparked some interest for you!</p>
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	<item>
		<title>By: Jeremy</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1895</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 06 Aug 2008 19:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1895</guid>
		<description>Very interesting idea! After pondering this for a while, I would probably go for a compromise approach - Keep everything as-is, but give all players the land channeling sorcery ability, at a cost of 1 life per use. This effectively mitigates land shortages with a minimum penalty. I realize this does not fix land flooding, but I am secretly hoping that Wizards will make retrace a permanent keyword, since it deals with mid- and late-game flooding so elegantly.</description>
		<content:encoded><![CDATA[<p>Very interesting idea! After pondering this for a while, I would probably go for a compromise approach - Keep everything as-is, but give all players the land channeling sorcery ability, at a cost of 1 life per use. This effectively mitigates land shortages with a minimum penalty. I realize this does not fix land flooding, but I am secretly hoping that Wizards will make retrace a permanent keyword, since it deals with mid- and late-game flooding so elegantly.</p>
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	<item>
		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1877</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 05 Aug 2008 12:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1877</guid>
		<description>Scott - 

I understand your opinions on this and I guess I will just bow out of this discussion.  I simply do not agree with you on this topic.  If for some reason the whole community started playing Magic this way, I would simply stop playing Magic.  It's a neat way to play as a variant but it does not suit my play stile as a game I would play often.  

I have these opinions based on having played my variant which is similar to this and having played other games that use "mana" methods similar to this.  I don't enjoy the static progression and find that it detracts from the over all excitement (for me) of the game.</description>
		<content:encoded><![CDATA[<p>Scott - </p>
<p>I understand your opinions on this and I guess I will just bow out of this discussion.  I simply do not agree with you on this topic.  If for some reason the whole community started playing Magic this way, I would simply stop playing Magic.  It&#8217;s a neat way to play as a variant but it does not suit my play stile as a game I would play often.  </p>
<p>I have these opinions based on having played my variant which is similar to this and having played other games that use &#8220;mana&#8221; methods similar to this.  I don&#8217;t enjoy the static progression and find that it detracts from the over all excitement (for me) of the game.</p>
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	<item>
		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1876</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 05 Aug 2008 12:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1876</guid>
		<description>In my variant I did not allow colorless spells to be traded for lands.  I really don't see it as a major problem as colorless is automatically easier to cast as you can "channel" any spells you want and still be able to cast the spell.  Seems like a fair trade.</description>
		<content:encoded><![CDATA[<p>In my variant I did not allow colorless spells to be traded for lands.  I really don&#8217;t see it as a major problem as colorless is automatically easier to cast as you can &#8220;channel&#8221; any spells you want and still be able to cast the spell.  Seems like a fair trade.</p>
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		<title>By: Mike</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1872</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 05 Aug 2008 03:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1872</guid>
		<description>I was creating a Scarecrow deck today, with the &lt;a href="http://ww2.wizards.com/gatherer/CardDetails.aspx?&#38;id=159408" rel="nofollow"&gt;Reaper King&lt;/a&gt; as the main force. I was trying to figure out how to bring him out using mostly artifact/scarecrows for 5 colored as opposed to 10 colorless mana. It appears we need to discuss this further.</description>
		<content:encoded><![CDATA[<p>I was creating a Scarecrow deck today, with the <a href="http://ww2.wizards.com/gatherer/CardDetails.aspx?&amp;id=159408" rel="nofollow">Reaper King</a> as the main force. I was trying to figure out how to bring him out using mostly artifact/scarecrows for 5 colored as opposed to 10 colorless mana. It appears we need to discuss this further.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1871</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 05 Aug 2008 01:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1871</guid>
		<description>Okay, there is one shortcoming with the rule stated in the post above. We discovered this while testing it out this past weekend (I plan to write up a short post when I get time later this week).

The gray area is this: what about channeling a colorless spell, like an artifact?

Technically speaking the rule as written prevents this, but that's not really what I intended; I would like artifacts to be viable for land trades similar to other spells.

So I encourage you to pitch in your suggestion(s) and we'll see if we can come up with a good way to channel artifacts into land that's balanced and elegant. Suggest away!</description>
		<content:encoded><![CDATA[<p>Okay, there is one shortcoming with the rule stated in the post above. We discovered this while testing it out this past weekend (I plan to write up a short post when I get time later this week).</p>
<p>The gray area is this: what about channeling a colorless spell, like an artifact?</p>
<p>Technically speaking the rule as written prevents this, but that&#8217;s not really what I intended; I would like artifacts to be viable for land trades similar to other spells.</p>
<p>So I encourage you to pitch in your suggestion(s) and we&#8217;ll see if we can come up with a good way to channel artifacts into land that&#8217;s balanced and elegant. Suggest away!</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/magic-the-gathering-without-lands#comment-1870</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 05 Aug 2008 01:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=175#comment-1870</guid>
		<description>Joe and Mike-

Retrace still works, it's just the surprise factor that might take a bit of a hit. Yet I'd say that since a spell you're retracing is already in your graveyard, surprise is not a huge deal at that point anyway.

And I like that Mike found a way to bring the land bluff back into Channeling Land :-)</description>
		<content:encoded><![CDATA[<p>Joe and Mike-</p>
<p>Retrace still works, it&#8217;s just the surprise factor that might take a bit of a hit. Yet I&#8217;d say that since a spell you&#8217;re retracing is already in your graveyard, surprise is not a huge deal at that point anyway.</p>
<p>And I like that Mike found a way to bring the land bluff back into Channeling Land <img src='http://games-blog.pairodicegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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