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	<title>Comments on: Pandemic - Review</title>
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	<link>http://games-blog.pairodicegames.com/game-articles/pandemic-review</link>
	<description>Game Reviews, House Rules, Strategy, Game Design and more!</description>
	<pubDate>Tue, 06 Jan 2009 18:48:05 +0000</pubDate>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/game-articles/pandemic-review#comment-1569</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 10 Jul 2008 13:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=135#comment-1569</guid>
		<description>I linked to this once under my article about co-op games in general.  This is a completely download able version of the Army of Darkness game.

http://www.deadites.net/aod_boardgame.php</description>
		<content:encoded><![CDATA[<p>I linked to this once under my article about co-op games in general.  This is a completely download able version of the Army of Darkness game.</p>
<p><a href="http://www.deadites.net/aod_boardgame.php" rel="nofollow">http://www.deadites.net/aod_boardgame.php</a></p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/pandemic-review#comment-1553</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 09 Jul 2008 21:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=135#comment-1553</guid>
		<description>This one sounds pretty cool. Since I found out that the co-op Army of Darkness board game is significantly hard to find, this might be the next one I look for to introduce to the group.

Matt, I second your thoughts on the rulebook, poorly written instructions are a pain when trying learn a game and settle [the inevitable] rules disputes.</description>
		<content:encoded><![CDATA[<p>This one sounds pretty cool. Since I found out that the co-op Army of Darkness board game is significantly hard to find, this might be the next one I look for to introduce to the group.</p>
<p>Matt, I second your thoughts on the rulebook, poorly written instructions are a pain when trying learn a game and settle [the inevitable] rules disputes.</p>
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		<title>By: Matt</title>
		<link>http://games-blog.pairodicegames.com/game-articles/pandemic-review#comment-1490</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 10 Jun 2008 17:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=135#comment-1490</guid>
		<description>So far there are two things that impressed me about the game.  The first is the feel of the game.  From the first turn till the last it feels like a challenge, but not one that's overbearing.  Each turn presents new problems to solve and as such keep the game moving incredibly well throughout.  This seems to happen because of the powers each player is given at the start of the game and having the group find a way to use them to their advantage.  Also the board is always changing.  New diseases pop up and new areas must be cleared to prevent outbreaks.  Even when you get to end game it's still engaging because it feels like your still in it if you are losing or if you are winning there still is something there that could snatch away victory.

The other thing that impressed me is the rulebook.  While it's not the game itself, it's just as important to me as a person who has spent countless moments arguing with other players how to interpret an unclear game rule.  Since the internet age rulebooks I believe have suffered. This is because if something becomes unclear you can just post a FAQ on your website.  Unfortunately as a player, until that happens you have to make a house ruling.  This may change how the game was intended to be played.  The rulebook in this game has none of that.  Whatever question we've had the rulebook has stated clearly the answer.  They looked at every angle and there seems to be no question how to play the game.  While this seems to be a small thing on the surface, it does a lot to enhance the enjoyment of the game.  The group doesn't have an arguement over a rule and we don't have to take a lot of time to figure out the answer to a rules questions which detracts from the game itself.  I wish more game companies (video game companies too) would take a cue from Z-Man on this one and spend more time on their instructions.</description>
		<content:encoded><![CDATA[<p>So far there are two things that impressed me about the game.  The first is the feel of the game.  From the first turn till the last it feels like a challenge, but not one that&#8217;s overbearing.  Each turn presents new problems to solve and as such keep the game moving incredibly well throughout.  This seems to happen because of the powers each player is given at the start of the game and having the group find a way to use them to their advantage.  Also the board is always changing.  New diseases pop up and new areas must be cleared to prevent outbreaks.  Even when you get to end game it&#8217;s still engaging because it feels like your still in it if you are losing or if you are winning there still is something there that could snatch away victory.</p>
<p>The other thing that impressed me is the rulebook.  While it&#8217;s not the game itself, it&#8217;s just as important to me as a person who has spent countless moments arguing with other players how to interpret an unclear game rule.  Since the internet age rulebooks I believe have suffered. This is because if something becomes unclear you can just post a FAQ on your website.  Unfortunately as a player, until that happens you have to make a house ruling.  This may change how the game was intended to be played.  The rulebook in this game has none of that.  Whatever question we&#8217;ve had the rulebook has stated clearly the answer.  They looked at every angle and there seems to be no question how to play the game.  While this seems to be a small thing on the surface, it does a lot to enhance the enjoyment of the game.  The group doesn&#8217;t have an arguement over a rule and we don&#8217;t have to take a lot of time to figure out the answer to a rules questions which detracts from the game itself.  I wish more game companies (video game companies too) would take a cue from Z-Man on this one and spend more time on their instructions.</p>
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