I must again ask my players not to read this post. I apologize for the lack of posts that they can read lately but this week has been a tad on the busy side and I have not felt well. As always those who can read the post are welcome to comment and make suggestions.
After the events of my first Scion session I decided to make some changes to the way things would unfold. I had always known there would be a group that included Mr. Agent but I had not been exactly certain how he, and they, would fit in. After having a player end up in the hospital it occurred to me that the Novus Ordo Mundi (not the most original name nor most original idea but I thought it would be fun) would have influence and possibility control over such a place.
When I went in for my surgery I did my best to pay attention to things around me. The room I was in before the surgery was not particularly frightening. It was busy with lots of people moving about, talking with other patients who were similarly getting ready for their own operations. Immediately before taking me to the room where I would operated on I was given a sedative and from there things became rather blurry and confused. I remember being taken down a hall and put in a large room that felt like a warehouse. It was cold and I could not see behind me. From this experience I have felt that hospitals can truly be creepy places and I wanted to include this feeling in some way in my game.
The god Marlene will be forced to reveal herself before she (or I) were planning, as she will need to come to the aid of Hiro while he recovers in his hospital bed. Three of the Meds are coming to “interview” him.
Novus Ordo Mundi – This is a group of Titanspawn whose titan was killed long ago. Now they operate independently, not siding with the gods but instead working to make themselves gods. Full details will be available later. Some of this idea has been borrowed from similar work by other Scion storytellers.
Mr. Agent, previously mentioned is a member of the Triumverate, the three original Titanspawn of the now deceased titan. These titanspawn have taken on the image of all things that are bad about civilization and science. They represent dominating governments, corrupted science, and other such things that make humanity wish it could return to the trees.
Novus Ordo Mundi – Meds
Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 2, Manipulation 3, Appearance 2, Perception 4, Intelligence 5, Wits 3
Virtues: Ambition 4, Malice 2, Rapacity 3, Zealotry 4
Abilities: Athletics 2, Awareness 3, Brawl 1, Fortitude 3, Presence 2, Survival 1, Marksmanship 3, Medicine 5
Epic Attributes: Epic Inteligence 2 (Perfect Memory, Fast Learner), Epic Perception 1 (Subliminal Warning), Epic Wits 1 (Meditative Focus)
Ambrosia 2.0: Ambrosia 2.0 is a substance that The Scientists have created. It has different effects on different members of their kind. When one of the Meds drinks Ambrosia 2.0 he becomes a Grey Beast and can never change. Most Meds are reluctant to drink their Ambrosia but will drink it if they are cornered or risk being captured.
Join Battle: 6
Glock: A +1, D +3, R 20, S 4
Health Levels: -0/-1/-1/-2/-2/-4/Inc
Dodge DV: 6
Legend: 3 (In most cases. There are some Meds that achive higher legend but generally they become something else at that point.)
Legend Points: 9
Description: The full description of the Norvus Ordo Mundi will be explained elsewhere. The Meds (as they are generally called, though they have other names including Docs, Doctors, Mengeles) are the experimenters of the group. While they are highly intelligent, they hardly speak and tend to be so driven along one line (for example working on one particular experiment) that they often miss other options which present themselves. The Meds travel from hospital to hospital seeking anomalies to investigate as well as working at The Farm. In general a Med will try to avoid confrontation or detection but if push comes to shove they will drink their Ambrosia 2.0 so their knowledge will never be spread to others. They are usually seen in lab coats with round glasses. They have neat black hair that is similarly styled which makes them all look rather alike, even though they are not identical.
Trophy: Ambrosia 2.0: If a Scion was so inclined they could drink Ambrosia 2.0. That Scion would then need to make a Stamina + Fortitude Roll and a Stamina + Integrity Roll. Both are at threshold 5. If the Stamina + Fortitude Roll is pased they would recieve two dots in any epic attribute of their choosing (or one dot in two attributes) for one scene (they do not gain any knacks from this and can not exceed the limits of Legend). However if they fail the Stamina + Integrity roll they would be susceptible to suggestions from any member of Novus Ordo Mundi (needing to spend Willpower to resist these suggestions.) There may be other effects at the storyteller’s discretion.
Novus Ordo Mundi – Grey Beasts
Attributes: Strength 6, Dexterity 4, Stamina 5, Charisma 1, Manipulation 1, Appearance 0, Perception 2, Intelligence 1, Wits 2
Virtues: Ambition 1, Malice 4, Rapacity 2, Zealotry 2
Abilities: Athletics 3, Awareness 3, Brawl 4, Fortitude 3, Presence 2, Survival 2
Epic Attributes: Epic Strength 2 (Knock Back Attack, Holy Bound), Epic Stamina 2 (Damage Conversion, Inner Furnace)
Thick Hide: Adds 4A/8L/8B to their soak
Flailing Attacks: Grey Beasts always make two attacks but only suffer a two-die penalty for doing so. They will always attempt to make these attacks against two opponents but will focus on one when two are not present or able to be attacked.
Join Battle: 5
Barbed Lashes: A 9, D 8, P -, S 5 (Accuracy will always be reduced to 7 as they will always use their Flailing Attacks ability)
Health Levels: -0/-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/-4/Inc
Dodge DV: 5
Legend Points: 9
Description: Grey mucus-coated horrors which represent all of the fears humanity has about what science can do. These faceless monsters have long, barbed tentacles that lash out almost as if uncontrolled. Sound comes out of the monsters like a mixture between a moan and a scream, something between pain and anger.