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	<title>Comments on: Skill Challenges - Comparisons, Game Incorporation, and House Rules</title>
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	<link>http://games-blog.pairodicegames.com/game-articles/skill-challenges-comparison-to-other-games-game-incorporation-house-rules-and-an-example</link>
	<description>Game Reviews, House Rules, Strategy, Game Design and more!</description>
	<pubDate>Tue, 06 Jan 2009 20:08:18 +0000</pubDate>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/skill-challenges-comparison-to-other-games-game-incorporation-house-rules-and-an-example#comment-1963</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 20 Aug 2008 01:35:00 +0000</pubDate>
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		<description>While I often take the stance of valuing role playing over roll playing (and to be clear I'm simply talking in broad terms, not trying to further impugn D&#038;D 4th), there is definitely something to be said for an &lt;strong&gt;exciting dice system&lt;/strong&gt;. If your game is going to use dice, and almost all of them do, it's much more fun when the act of rolling dice and interpreting their outcome contains built-in excitement.</description>
		<content:encoded><![CDATA[<p>While I often take the stance of valuing role playing over roll playing (and to be clear I&#8217;m simply talking in broad terms, not trying to further impugn D&#038;D 4th), there is definitely something to be said for an <strong>exciting dice system</strong>. If your game is going to use dice, and almost all of them do, it&#8217;s much more fun when the act of rolling dice and interpreting their outcome contains built-in excitement.</p>
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		<title>By: Matt</title>
		<link>http://games-blog.pairodicegames.com/game-articles/skill-challenges-comparison-to-other-games-game-incorporation-house-rules-and-an-example#comment-1956</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 19 Aug 2008 15:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=189#comment-1956</guid>
		<description>I have to say we've had some great moments during a skill challenge with some of the best coming from the Crital Success and Failures.  Granted it's just a lucky (or unlucky) roll of the dice.  But there have been many victory high-fives when a failure is erased from the tally when a 20 rolls, and the hanging of heads when a 1 is rolled. So far those specific rules have added to the excitement of skill challenges.  I like the others from a theory perspective, but as Josh mentioned we haven't fully used them yet.

Also players have started to discribe what exactly happened after the result of the roll has been revealed.  This has carried overed into the general feel of the group outside of these skill challenges.  For instance, two of our players have to be some of the unluckiest dice rollers I've ever seen. This has carried into how my character sees them as adventures, inept and he doesn't have a lot of respect for them (thusly can care less about their opinions in group matters).

My point being that even though skill challenges do remove some initial roleplaying, I agree with Josh's statement that you can incorporate other roleplaying oportunities during the skill challenge, and afterwards.

As a player in the game, I'm having a great time with the house rules Josh has added and so far I'm liking Skill Challenges as a whole.</description>
		<content:encoded><![CDATA[<p>I have to say we&#8217;ve had some great moments during a skill challenge with some of the best coming from the Crital Success and Failures.  Granted it&#8217;s just a lucky (or unlucky) roll of the dice.  But there have been many victory high-fives when a failure is erased from the tally when a 20 rolls, and the hanging of heads when a 1 is rolled. So far those specific rules have added to the excitement of skill challenges.  I like the others from a theory perspective, but as Josh mentioned we haven&#8217;t fully used them yet.</p>
<p>Also players have started to discribe what exactly happened after the result of the roll has been revealed.  This has carried overed into the general feel of the group outside of these skill challenges.  For instance, two of our players have to be some of the unluckiest dice rollers I&#8217;ve ever seen. This has carried into how my character sees them as adventures, inept and he doesn&#8217;t have a lot of respect for them (thusly can care less about their opinions in group matters).</p>
<p>My point being that even though skill challenges do remove some initial roleplaying, I agree with Josh&#8217;s statement that you can incorporate other roleplaying oportunities during the skill challenge, and afterwards.</p>
<p>As a player in the game, I&#8217;m having a great time with the house rules Josh has added and so far I&#8217;m liking Skill Challenges as a whole.</p>
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