Through and Through with Blue: Lorwyn Draft Walkthrough

I was one of the lucky people that got Veteran’s Day Observed off as a holiday so I took some time to play a Magic draft and take enough notes to write up a walkthrough (I think I need to find an easier way to do this if I am going do it more often… typing all the cards out was a real pain in the butt). I hope that the result has enough detail to be interesting and useful.

Pack One

First Pick: Sentinels of Glen Elendra

Magic Lorwyn draft walkthrough first pick

My first pack was incredibly unimpressive. I liked the Squeaking Pie Sneak, the Neck Snap and the Fallowsage but I had considered the Sentinels of Glen Elendra to be better than the sage. Even though my gut reaction is often to take removal I wanted to give blue a try to I grabbed them.

Second Pick: Silvergill Merfolk

Silvergill Merfolk, Avian Changeling, Bog-Strider Ash, Eyeblight’s Ending, Mudbutton Torchrunner, Springleaf Drum, Guilt-Leaf Seer, Protective Bubble, Ingot Chewer, Ameboid Changeling, Spring Cleaning, Crib Swap, Vivid Meadow, Changeling Hero

This was a bit of a tough choice for me. Again, I love removal. Also I already had an inkling that if I was able to play blue the deck would likely be a Blue/White/black deck. So both the Hero and the Crib Swap looked pretty good. However the Silvergill is an amazing card and even if my desire to play white was thwarted I figured I could still have a decent collection of Merfolk to make this card work.

Third Pick: The Drowner of Secrets

Tarfire, Herbal Poultice, Kithkin Greatheart, Oakanari Warrior, Lace With Moonglove, Scarred Vine Breeder, Springjack Knight, Ponder, Bog Hoodlums, Faerie Tauntings, Burrenton Forge-Tender, Drowner of Secrets

This wasn’t too hard for me. The Drowner of Secrets has taken me down at least once before so I picked it up for my first attempt at blue.

Fourth Pick: Pester Mite

Oaken Brawler, Pester Mite, Hurly-Burly, Peppersmoke, Consuming Bonfire, Wispmare, Elvish Hand Servant, Dawnfluke, Broken Admissions, Nath’s Buffoon, Sentry Oak, Faerie Tauntings

Not too many good choices here. I like Pester Mite however and didn’t feel bad about it being my only choice.

Fifth Pick: Neck Snap

Ruined Stalactite, Neck Snap, Inner-Flame Acolyte, Leaf Gilder, Hunt Down, Fiant’s Ire, Dawnfluke, Bohgart Shenanigans, Ameboid Changeling

Again this pick did not offer me a lot of choices. The Ameboid Changeling is okay but Neck Snap is better so I grabbed it.

Six Pick: Judge of Currents

Not too many choices here either. It was a choice between Judge of Currents and Deeptread Merrow and since I have seen The Drowner of Secrets pair very well with the Judge I went with it.

Seventh Pick: Lair Watch Giant

I was feeling a tad discouraged at this point. So many of the packs had felt dry already that I wondered if I had made some poor decisions early on. I grabbed the giant because I thought I might need the late game beef, and really the only other choice was a Goldmeadow Stalwart. Since I didn’t plan on having a ton of Kithkin it hardly seemed worthwhile.

Eighth Pick: Judge of Currents

I almost think I should have nabbed the Shimmering Grotto that was in this pack but the Judges were both good when I got them.

Late Picks: Smokebaider, Ameboid Changeling, Spring Jack, Sentry Oak, Dawnfluke, Zepher Net, Oaken Bruiser

Nothing amazing here, at this point my deck felt quite weak.

Pack Two

Pick One: Stonybrook Angler

MtG Lorwyn draft pack two pick one

Steambed Aquitects was probably my other choice from this pack. I like the Wings as a good solid surprise and I think Ego Erasure is powerful but neither had the staying power of the two creatures.

Pick Two: Nameless Inversion

Smokebaider, Stonybrook Angler, Nameless Inversion, Fertile Ground, Moonglove Winnower, Plover Knights, Ringskipper, Hunt Down, Triclopean Site, Nath’s Buffoon, Caterwaling Boggart, Jagged-Scar Archers, Changeling Berserker, Vivid Grove

Another Angler would not have been bad but I was fairly certainly I wanted to splash black in this deck and Inversion is amazing removal.

Pick Three: Eyeblight’s Ending

Deeptread Merrow, Goldmeadow Harrier, Fist Full of Force, Eyeblight’s Ending, Soulbright Flamekin, Glimmerdust Nap, Cloudcrown Oak, Fire-Belly Changeling, Skeletal Changeling, Acquitects Will, Elvish Harbinger, Vivid Crag

Since I had made the decision to put black into the deck already, having an Eyeblight’s Ending seemed a natural choice. The Harrier was also calling to me but in the end I went with the straight removal as coming up with the white mana turn after turn seemed like it could pose a problem.

Pick Four: Summon The School

Mudbutton Torchrunner, Woodland Changeling, Springleaf Drum, Kithkin Healer, Footbottom Feast, Exiled Boggart, Ponder, Heal the Scars, Skeletal Changeling, Shields Velis Vel, Summon The School, Guardian of Cloverdale

This was interesting. I grabbed Summon The School even though I have heard rumors it is not as good as people first thought it would be. However, it didn’t make my deck. Not because it wasn’t good enough but rather because I somehow forgot about it. Unfortunately taking heavy notes and bouncing between screens to create this write-up put me at a bit of a disadvantage.

Pick Five: Spellstutter Sprite

Inner-Flame Acolyte, Peppersmoke, Paperfin Rascal, Nath’s Elite, Boggart Sprite-Chaser, Lairwatch Giant, Spellstutter Sprite, Flamekin Brawler, Flamekin Spitfire, Woodland Guidance, Wild Ricochet

Another case of taking the only card that really looked at all worthwhile. The Spellstutter seemed okay though it only had minor impact on a couple of games.

Pick Six: Vivid Creek

I considered the Warren Pilferer that was in this pack but decided that I needed at least a bit of mana fixing if I was going to be able to consistently play the black removal I had taken.

Pick Seven: Spellstutter Sprite

A couple of good black cards were also in this pack (Hoarder’s Greed, Boggart Loggers, Thieving Sprite) but I felt the Spellstutter was better than the thief and it was in my main color so I went with it.

Pick Eight: Glimmerdust Nap

Not my favorite card, which is probably why it didn’t make my deck.

Late Picks: Ego Erasure, Triclopean Sight, Deeptread Marrow, Ponder, Inner-Flame Acolyte, Soaring Hope, Thieving Sprite

The only real winner here was the Ego Erasure. Though I did play the Thieving Sprite as well.

Pack Three

Pick One: Nameless Inversion

Magic Lorwyn draft pack three first pick

Again I go for the black removal. I like the Dreamspoiler Witches, which I consider the other choice for me from this pack, but the witches seem too hit-or-miss for my taste and three toughness tends to be the cut-off point in this set, the witches need help reaching that point.

Pick Two: Oblivion Ring

Oblivion Ring, Wanderer’s Twig, Hornet Harasser, Axegrinder Giant, Kithkin Greatheart, Kinsballe Skirmisher, Spring Cleaning, Blind-Spot Giant, Gilt-Leaf Seer, Ego Eraser, Goldmeadow Stalwart, Merrow Reejeery

Now this was a tough decision. There are really only two cards I care about and both are amazing. I went with my gut and grabbed the Oblivion Ring but having to pass the Merrow Reejeery was painful.

Pick Three: Silvergill Adept

Hillcomber Giant, Sentinels of Glen Elendra, Stinkdrinker Daredevil, Dreamspoiler Witches, Caterwauling Boggart, Goldmeadow Dodger, Fairie Trickery, Nightshade Stinger, Blades of Velis Vel, Glareweilder, Silvergill Adept, Glen of Elendra Prankster, Nath’s Elite

The Sentinels would have been a decent pick, as would the Witches but I was happy with my choice of the Adept. Often it’s a great early game play to take out a fast 2/2 or 2/1 and it also replaces itself.

Pick Four: Sentinels of Glen Elendra

Sentinels of Glen Elendra, Smokebraider, Gilt-Leaf Ambush, Moonglove Winnower, Kinsbaille Balloonist, Rootgrapple, Triclopean Site, Faultgrinder, Fairie Trickery, Merrow Harbringer, Ashling’s Perogative

Here I feel I made a mistake. I was trying to decide between the Sentinels and the Harbinger until the timer starter running out. I went with the Sentinels because over all I like them better (Flash, Flying > Island Walk) however I failed to consider the fact that I had the Drowner of Secrets and Judge of Currents in my deck. A second way to get my one copy of the Drowner would have been better, I think, than the Sentinels.

Pick Five: Turtleshell Changeling

Whirlpool Whelm, Leaf Gilder, Aldar-Staff Boggart, Wispmare, Boggart Loggers, Tideshaper Mystic, Elvish Handservent, Broken Ambitions, Cenn’s Heir, Wizened Cenn, Turtleshell Changeling

I love Turtleshell Changeling. It has been a pain in my butt so many times that when I got to include it in my first blue deck I was quite happy. The fact that he was both a Merfolk and a Faerie only added to the appeal.

Pick Six: Springleaf Drum

Not too much in this pack that interested me. The drum seemed like it could possibly make my deck, and did, so I think it was a good pick.

Pick Seven: Thundercloud Shaman

Nothing for me at all so I grabbed the Thundercloud Shaman since I lost a couple games to it the day before.

Pick Eight: Aether Snipe

I was very happy to have this come around so late. It ended up being the sum total of the beef in my deck and also the top of my curve.

Late Picks: Nectar Faerie, Kinsbaille Skirmisher, Glen Elandra Pranksters, Faerie Trickery, Broken Ambitions, Battle Mastery, Zepher Net

With the exception of Broken Ambitions none of these cards made it into my deck. The Nectar Faerie is a decent card but I didn’t feel it had a place in this deck.

So my final deck looked like this:

Magic the Gathering Lorwyn draft deck final

It was basically Blue/white/black since the white ended up being just as much a splash as the black. I went with sixteen lands since I had only one card that cost more than four to cast. I really wasn’t thrilled with the deck, it felt like it might be all trick and no treat but for a first attempt in the color I hoped it would do all right. Amusingly I didn’t notice until afterwards that the deck didn’t contain a single rare. Not that this means anything but often I go with my rares even when I shouldn’t. I guess I avoided that trap in this case.

Game Time: Round One

My opponent started hitting me fast with a Battle Wand Oak. Then Garruk came out and things started looking grim. I managed to manipulate things until I had killed Garruk and won with the force of tapping Merfolk to mill and gain life with the Drowner/Judge combo. I never did a single point of damage to my opponent. Game two he had a much slower start and I came out with some quick Merfolk. Then I got the combo out which allowed me to ignore his beefy attackers and just sit and take a bit of damage. His 4/4 Treefolk got Oblivion Ringed (I guess we could call that a ring out) and then I sat back some more, milling him and gaining life. He got Garruk late in the second game but by that point he was at ten cards in his library and about to lose.

Round Two

I won the first game of this round on the backs of my Faerie folk. The Judge did make an appearance but without his friend he was only so-so. The counterspell sprite took out a 2/2 changeling early on and then my Silvergill Douser came out on turn five and really sealed the deal. In game two he took me down really fast. A swarm of Kithkin empowered by a Wizened Cenn was too fast for me to be able to mount a defense. Game three was as interesting as it was frustrating. I didn’t get a third land until turn six but managed to hold out until then with the help of some cheap Merfolk and my drum. Again it was my Fairies flying over his head that won the day. However the Silvergill Dowser was quite useful as well until a Hurly-Burly took him and another Merfolk out. It was incredibly frustrating because I had the counterspell sprite in my hand that would have stopped it but I only had three lands at the time and only one was untapped. Still, any crash you can walk away from…

Round Three

Hot Merfolk-on-Merfolk action. The first game was a real nail-biter with me winning at one life that I gained by tapping my Judge of Currents to get a mana to cast a Sentinel, which gave me the four damage he could not block, killing him exactly on my next attack. Can’t get any closer than that.

Magic Lorwyn draft game Merfolk on Merfolk

The second game was close as well. I won it with only three life left and only because I was able to use Ego Erasure to cut his last attack down to almost nothing.

Over all it was a really great draft. My deck was fun to play with a lot of tough in-game decisions. I hope this was in some ways helpful, I know I enjoy reading about the decisions other drafters make. Feel free to sound off with your opinions as well – I’m no Turtleshell Changeling but my skin is tough enough to take some criticism.

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    Scott Says:

    I’m slightly amused, and glad, to see you coming around to blue in Lorwyn.

    Yeah, that’s the source of amusement, the gladness is mostly because, in my group’s league, I opened my first starter to find it rather blue-, white-, and Merfolk-slanted. Don’t think I have any Judges, but Drowner of Secrets, Sentinels, and Anglers are great, plus a few other decent Merfolk and the Drum go together well (the Drum is such a Merfolk card).

    Not to mention that I seem to be the only one in my group thus far to open a planeswalker, even if it is Ajani Goldmane. His +1/+1 counters and vigilance to all your creatures can work well if your opponent doesn’t keep your stable of creatures down. Plus the avatar option can almost be desirable in Two-Headed Giant.

    Kudos on the wins, sounds like it was a fun draft!