<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Vegas Showdown &#8211; Games I Play</title>
	<atom:link href="http://games-blog.pairodicegames.com/game-articles/vegas-showdown-games-i-play/feed" rel="self" type="application/rss+xml" />
	<link>http://games-blog.pairodicegames.com/game-articles/vegas-showdown-games-i-play</link>
	<description>Game Reviews, House Rules, Strategy, Game Design, and more!</description>
	<lastBuildDate>Tue, 13 Jul 2010 11:42:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/vegas-showdown-games-i-play/comment-page-1#comment-1522</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 03 Jul 2008 01:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/game-articles/vegas-showdown-games-i-play#comment-1522</guid>
		<description>&lt;em&gt;&quot;Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.&quot;&lt;/em&gt;
-Antoine de Saint-Exupery

I wouldn&#039;t call Vegas Showdown &lt;strong&gt;perfect&lt;/strong&gt;, but if I had to guess I&#039;d bet the design once occupied a position of being more complex, and then was pared down to what was published. Whether or not it&#039;s similar to others, unless it outright copied them (I&#039;d be surprised), Vegas Showdown has achieved something close to just the right amount of complexity to be interesting while maintaining enough simplicity to play well, quickly and with fun.

It was enough to convince me to pick it up, and I&#039;ll be playing again real soon.</description>
		<content:encoded><![CDATA[<p><em>&#8220;Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.&#8221;</em><br />
-Antoine de Saint-Exupery</p>
<p>I wouldn&#8217;t call Vegas Showdown <strong>perfect</strong>, but if I had to guess I&#8217;d bet the design once occupied a position of being more complex, and then was pared down to what was published. Whether or not it&#8217;s similar to others, unless it outright copied them (I&#8217;d be surprised), Vegas Showdown has achieved something close to just the right amount of complexity to be interesting while maintaining enough simplicity to play well, quickly and with fun.</p>
<p>It was enough to convince me to pick it up, and I&#8217;ll be playing again real soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/game-articles/vegas-showdown-games-i-play/comment-page-1#comment-1521</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 03 Jul 2008 01:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/game-articles/vegas-showdown-games-i-play#comment-1521</guid>
		<description>For me it speaks well of the game that, upon completing the first play through, I wanted to play again immediately.</description>
		<content:encoded><![CDATA[<p>For me it speaks well of the game that, upon completing the first play through, I wanted to play again immediately.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
