Game Articles

CCGs the Fun Way, Part 1: Friendly League Play

Ever since Magic: the Gathering first became popular, there has been a problem playing CCGs casually with a group of friends: someone spends their way to victory, which triggers an arms race until everyone is either left in the dust or spending way too much on a “casual” game.

In this article I’ll offer some tips on how to enjoy collectible card games with friends, without breaking the bank.

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D&DI - Brief Review of the Bonus Tools

D&DI Bonus Tools

Currently individuals willing to pay for a D&DI subscription have access to three “Bonus Tools” with the promise of more online tools, not called Bonus Tools but still tools of a sort, to come. Obviously the most dynamic of these eventual tools is the Game Table but for now all we have is The Encounter Builder, The Ability Generator and The Monster Building which are the three tools called Bonus Tools. I had played around with the first two already and finally took some time to check out The Monster Builder, so far I’m very unimpressed.

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Thoughts on Stealth and Perception in Dungeons and Dragons 4th Edition

I have always had a bit of a problem with perception in role playing games. One issue is the fact that, with so many players (five or six for most games I have run), one player will inevitably roll high and thus find whatever it is they are looking for, even if they have a low score in perception. The RAW for D&D 4th Edition tries to avoid some of this by using Passive Perception Checks.

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Say Anything Review - Simple and Fun but Maybe Missing the Pop

Say Anything Box Cover

I’ve discussed and reviewed a lot of party games over the past year and this is another game that falls in that category. Say Anything is the newest game from North Star Games, the company that brought you Wits and Wagers, discussed briefly in my Life is a Four Letter Word post. While the game doesn’t really play the same, Wits and Wagers is a trivia game where Say Anything is not, you can certainly see the similarities.

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Risk Revisited Edition - More on House Rules and their Biggest Design Mistake

Our group has been playing the Risk Revised Board Game for the past few weeks and I wanted to do another post about about the game. I have done fairly well at winning this game so it may have skewed my opinions on but I do feel it is a solid game with solid rules.

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Review of Risk Revisited Edition

In case you missed it Hasbro has a new version of their classic Risk game. This game is being called a reinvention as it is not the same as Risk 2210, Lord of the Rings Risk, Godstorm or any of the other versions of the game but is instead a new version of classic Risk and is being distributed by Hasbro as a mass market game and not by Avalon Hill as several of the other versions have been.

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Ticket to Ride: Marklin Edition - Game Review

Before I get into the review I feel I should mention that I haven’t played any of the other versions of Ticket to Ride.  This review will reflect that and those who have played other versions of the game are welcome to comment on the differences, but as I only have second-hand accounts of the differences I will not be discussing them.

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Review of Shadowrun: Runner’s Companion

Shadowrun Runner\'s Companion

As I have mentioned several times I am a huge fan of Shadowrun. I love almost everything about the game from its living world with new and interesting events happening all the time to its concise and well thought out rules. Shadowrun, for me, offers the perfect mix of action and role playing and really opens itself up to all kinds of gamers.

Recently I purchased the Runner’s Companion combo pack which gets you the pdf version of the book and the hard bound version when they release it. Most likely I would have waited for the hard bound version if my next game were not starting soon but as it is starting soon I wanted the new options available for my players. I also figured that it gave me the opportunity to write a brief review of the book in a somewhat timely fashion.

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Skill Challenges - Comparisons, Game Incorporation, and House Rules

I’ve spoken at some length already about my feelings toward skill challenges and in general those feelings have been rather positive. This article is meant as a wrap-up of all of the previous discussions and to be sort of my “final word” on the subject. In all likelihood I will mention them again but probably not at this length. I hope that this post will not end up being tragically rambling but then that is my writing style and I am trying to touch on several related topics so I’ll do my best but don’t count on it.

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The Messiah List, Part 1: Betrayal

Shadowrun short fiction


“You sure this is the place?” Highlight asks, left lip curling up to reveal her prominent teeth. She sits in the back of the van but leans forward and peers at the small suburban house through the passenger’s window.

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Dungeons and Dragons 4th Edition - Solo Monster - Necro Infused Orc

After my first attempt at making a solo monster I was left frustrated and disappointed but after starting a post on the official forums and reading what others had to say about solos I decided not to give up. Instead I refocused and began working on a couple new ideas for solo monsters. Below you will find the stats for the first of these solos.

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Fat-Free Magic: the Gathering - Without Lands (Channeling Land Variant)

Ever since Magic’s debut, there has been a built-in inefficiency to deck building and play caused by the requirement of including basic land.

This always irked me, and here I’ll look at why basic lands exist, then explore some house rules variants which remove them and evaluate the merit of each. Find out how Magic: the Gathering can be more fun with no lands!

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Dungeons and Dragons 4th Edition - Classes, Roles and Professions

One of the biggest complaints I see these days in regards to D&D 4th Edition is the limitations put on a character because of Class and Role. While some people seem to understand what the creators were trying to do, others either don’t get the idea or deliberately avoid understanding it. Because this is a bit of a hot topic and one that interests me I thought I would spend a moment talking about how I perceive it and how I feel it should be perceived.

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Kill Doctor Lucky - Why a Binary Win Condition Fails

Recently I had the opportunity to play a newer version of Kill Doctor Lucky (thanks Dan, for having one of those birthday things) and find out how it compares against the original. There are a few important differences, which I’ll run through before describing their ultimate impact on gameplay.

Kill Doctor Lucky - Game Overview

Imagine Clue (the game, though the movie was great). Now imagine that instead of each player trying to uncover the identity of the killer, each player is out to be the killer but only when nobody is looking. Oh, and change Mr. Body’s name to Dr. Lucky, because he’s, well, extremely lucky and uncannily avoids numerous attempts on his life.

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Elite Gribb Statistics

Here are two Elite Gribb I made up for my player’s first D&D 4th adventure. I was trying to figure out how to template them before posting but computers and I really don’t get along. These guys are based on my Gribb statistics.

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Quelf - Review - A Party Game for Gamers but Only Certain Kinds of Gamers

I got a chance to try out Quelf a few weeks ago but then over the weekend I got it out again and the room was filled with laughter as a full eight player game took place. I ended up sitting out to let others play but it certainly made its mark on the participants.

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Dungeons and Dragons 4th Edition - Monster Statistics - Gribbs

I love the collection of monster in new 4th Edition Monster Manual and I love the array of powers that the designers have given them. I know some people are lamenting the loss of certain creatures (centaurs, rust monsters, metallic dragons, etc.) but never having had an attachment to the D&D world of old I guess I’m just as happy with these things as without them.

There are several reasons for choosing the creatures they did, not least among them that they wanted to keep a few hold-outs for the Monster Manual 2. While some people will insist that this is a greedy move by the company I guess I personally would rather see a book have some “normal” monsters and some bizarre monsters rather than have the basic Monster Manual be all the boring stuff and then have the later MMs be full of ever more crazy creatures.

One problem I have with the Monster Manual is that there are very few options for introductory adventures. At about level five onward you have the option of sending lots of lower level creatures at a party (or perhaps “pumped up” versions of lower level creatures) but of course there are no lower level creatures for a starting party. It seems your basic options are either Kobolds or Goblins. I wanted to have another option so I created Gribbs.

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Role Playing and Dungeons and Dragons 4th Edition

Just how much role playing is in the new edition of Dungeons and Dragons? Just how much role playing was in the older editions? Is D&D a roll playing game? How much does a system of rules force players to play a game a certain way? How much impact does genre have on role playing?

I felt I should warn people that this is a rather long post. I get some flack about the length of my posts but I still have not learned the art of brevity. Since I have no soul and very little wit, this really comes as no suprise.

Since the release of 4th Edition (and actually even before its release) many people have become irate about the lack of role playing in it. Many felt that the changes were taking away options and making the game less realistic or more board-game-like. Not everyone agrees with this statement, and after reading through most of the core books I don’t agree either. In this post I would like to examine the evidence and explain why I feel there is greater potential for role playing in 4th Edition Dungeons and Dragons than in 3.0 or 3.5. I will also touch upon other aspects of role playing such as genre impact and rules impact. These ideas are far more general but they are no less important to the whole.

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Pandemic - Review

I got a chance over the weekend (well, Saturday, as Sunday was taken up by other things) to play a few more games of Pandemic and I think I now have a pretty good idea of how the game works. So below you will find the review I promised last week when I was talking about Co-Op games in general.

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Dungeons and Dragons 4th Edition - A Wickedly Short Review

Many people beat me to the punch of reviewing D&D 4.0. In truth if you were looking for reviews and opinions of the new edition you could easily have found them long before the game was officially released (you could even have found some here!). In fact you could have found the whole game before it was released since a pirated copy showed up online and Buy.com released some hundred copies a week early.

So, I really don’t feel another normal review of the game, one that goes over the changes and then either says “D&D 4.0 scores big for its simplicity and fun” or “D&D 4.0 is now a completely different game, Wizards has destroyed the game we all know and love!” is in order. Instead what I would like to do is talk about one of the things I was doing this weekend instead of writing a review, namely going to see the musical Wicked.

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Co-operative Board Games: Working Together for the Enjoyment of All

Yesterday I was given a copy of Z-Man Games’ Pandemic. I knew it was on the way and had originally planed to buy it myself until I was informed that someone else had ordered it for me as a gift (thank you Matt). I plan to do a full review on the game after a few more plays (got two in with two players last night but I would like to get a more even assessment before writing my review) but I thought that I could at least do a brief post about co-op games in general.

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The Addition of Editions: A Brief Look

The release of Dungeons and Dragons 4th Edition is right around the corner and if you have been paying attention at all you’ll know I am pretty excited about it. When I first heard about it I shrugged it off but then curiosity got the better of me and I did some research and posted the results of that research. Since that time I have been reading the Wizards posts and poking around for opinions from people with advanced copies while I eagerly await the arrival of my copies of the books.

The opinions about the new edition seem to be fairly split, with an edge given to positive impressions. While there are many different complaints (no gnomes, no half-orcs, no sorcerers, multi-class changes, alignment changes, etc.) the most amusing complaint I have seen is “3.5 is fine, don’t let Wizards trick you into spending more money!”

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Vegas Showdown - Games I Play

Vegas Showdown

I haven’t done a Games I Play post in a while and I have been meaning to. After getting a chance to play Vegas Showdown with Scott over the weekend I thought now would be a good time to do a quick write up about it. Remember, this isn’t really a full review so I will try to keep it short. There are, as always, good reviews over at the Geek including a review by Yehuda Berlinger who was kind enough to link to our blog way back when we were first getting started.

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Dungeons and Dragons 4th Edition - The Good and Evil of the new Good and Evil (Alignment Changes in 4th Edition)

I’ve been waiting for today’s D & D preview to come out even know I was pretty sure I already knew what it was going to say. It was about alignment. I have already spoken about how I feel about the old alignment system and anyone that read that post can be fairly certain that I was looking for a change. Well, it looks like I got what I wanted or at least got part of what I wanted.
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Paranoia XP - Mission - Code Seven Cheap Shot

The following is a one-shot Paranoia mission that I wrote up to run in place of my normal Scion game for the day Scott was in town. It is basically a Zap game (as opposed to Classic or Straight – Classic being what I normally run) and was truly designed to be a Code 7, which is Troubleshooter dispatcher slang for a mission which will cost the Troubleshooters more clones than they have.

Paranoia XP RPG Cover

It would not be too hard to change a couple of things and make it a Straight game however. It isn’t the most amazing mission ever (the last game I ran which involved the TV show Wheel of Traitors and Vanna Bots conducting Unauthorized Turning was possibly more amusing) but feel free to use all or part of it in your own games or just shoot me some feedback about it.

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