Eclipse Phase - On the Horizon

I was checking out some Shadowrun stuff recently when I noticed a mention of Catalyst’s new upcoming SF/Horror game Eclipse Phase.

I was checking out some Shadowrun stuff recently when I noticed a mention of Catalyst’s new upcoming SF/Horror game Eclipse Phase.
A few weeks ago my Shadowrun group had a short discussion about the usefulness of Logic for a Hacker. For those unfamilier with the system, Hackers (once called Deckers) are basically what they sound like: computer geeks who break the law for a profit. It came up that most hacking-related rolls in the game involve adding your skill plus program rather than using your Logic stat and after a closer look it generally appeared that Logic was almost useless for a Hacker to have at all since most everything was based on a composite of skill + program with your actual brain power hardly fitting in at all.
I mentioned in my last post that I had not yet received my pulped tree format of the Shadowrun Companion.
Heading over to the Shadowrun site to try and figure out why my pulped tree version of the Runner’s Companion wasn’t in yet I discovered Catalyst’s newest product with an apparent street date of October 14th: Cthulhutech.
We had our first actual Shadowrun game yesterday and boy was it a bumpy ride…
I’ve mentioned before that I have trouble with locations in my role playing games. I’ve never been good at picturing things three dimensionally and when it comes to buildings I have trouble picturing room layouts (both where the rooms should be within the structure and what should be where in the rooms).

As I have mentioned several times I am a huge fan of Shadowrun. I love almost everything about the game from its living world with new and interesting events happening all the time to its concise and well thought out rules. Shadowrun, for me, offers the perfect mix of action and role playing and really opens itself up to all kinds of gamers.
Recently I purchased the Runner’s Companion combo pack which gets you the pdf version of the book and the hard bound version when they release it. Most likely I would have waited for the hard bound version if my next game were not starting soon but as it is starting soon I wanted the new options available for my players. I also figured that it gave me the opportunity to write a brief review of the book in a somewhat timely fashion.
I’m really not a fan of RPG.net these days. They seem to always come down very harshly on the games that I like best and often their “reviews” are little more than sarcastic rants. Still, I do pop over their from time to time and check out what is being said.
I finally got my hands on Unwired for Shadowrun 4.0. It looks pretty good even if it seems to contain a bit more fluff and a little less crunch than Arsenal, Augmentation and Street Magic.