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Miniatures Battle Variant for Three Players: Down in Front

Most miniatures war games usually revolve around battles between two opposing forces. But what do you do when you have three interested players?

Here’s my suggestion for a game style based on an all-out free-for-all, but with scoring mechanics to encourage shifting targets and a back-and-forth battle.

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Path to Victory – Scrap Heaps Game Development

Recently I dug up an old game prototype I made for a card game called Scrap Heaps. There were a number of reasons I liked the overall design, but looking over the game again after years have passed I noticed some rough spots.

In this post I’ll touch upon the design of Scrap Heaps and go over one of the problems I aim to solve as I take it through the game development process.

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