Games I Play

Vegas Showdown - Games I Play

Vegas Showdown

I haven’t done a Games I Play post in a while and I have been meaning to. After getting a chance to play Vegas Showdown with Scott over the weekend I thought now would be a good time to do a quick write up about it. Remember, this isn’t really a full review so I will try to keep it short. There are, as always, good reviews over at the Geek including a review by Yehuda Berlinger who was kind enough to link to our blog way back when we were first getting started.

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Iron Dragon House Rules: “Good” Events

Iron Dragon Board Game Box - Fantasy Rail Building Game

Iron Dragon by Mayfair Games is a board game I was introduced to years ago and haven’t forgotten its fun rail-building, drawing-with-crayons gameplay. Out of print for a little while, Mayfair seems to have solved that problem and recently I picked it up.

Overall the game is a lot of fun, though quite long. My group has tested a few house rules that reduce the playing time considerably, which I’ll also cover. However one facet of the game that stands out as “needs improvement” is the events.

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Three-Dragon Ante – Games I Play

Three Dragon Ante – Game Overview

Three-Dragon Ante Box

Three-Dragon Ante is a simple non-collectible card game produced by Wizards of the Coast. At its core it is meant to be a poker-like gambling game that should feel like something a group of adventurers would play while sitting around the local tavern just after returning from an adventure.

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History of the World – Games I Play

History of the World - Game Overview

History of the World Game Box

History of the World is an Avalon Hill war game for up to six players. History of the World was originally published in 1991 while the most recent version came out in 2001. Players play through seven epochs, playing different civilizations (”empires”) each time.

The goal is to expand your influence across the map and then hope it sticks. Points are calculated for a player immediately after that player takes their turn and the number of units a player gets is not based on previous accomplishments (but rather is a static number associated with the empire that you are playing for that turn) which gives History of the World a very different feel than many other war-related board games.

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