Paranoia

Paranoia XP – Mission Blender Online

The Paranoia Mission Blender is so freaking cool that this online version of it deserves its own post!

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The Addition of Editions: A Brief Look

The release of Dungeons and Dragons 4th Edition is right around the corner and if you have been paying attention at all you’ll know I am pretty excited about it. When I first heard about it I shrugged it off but then curiosity got the better of me and I did some research and posted the results of that research. Since that time I have been reading the Wizards posts and poking around for opinions from people with advanced copies while I eagerly await the arrival of my copies of the books.

The opinions about the new edition seem to be fairly split, with an edge given to positive impressions. While there are many different complaints (no gnomes, no half-orcs, no sorcerers, multi-class changes, alignment changes, etc.) the most amusing complaint I have seen is “3.5 is fine, don’t let Wizards trick you into spending more money!”

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Smorgasbord of Gaming Goodness

This past weekend I got to play games with Scott for the first time in… well… a while. We played History of the World, Citadels, Boom Blox (yes, it’s a Wii game but it’s awesome!), Minimum Wage, and Vegas Showdown as well as playing the one shot Paranoia game I ran. All in all it was a pretty cool weekend.

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Paranoia XP – Mission – Code Seven Cheap Shot

The following is a one-shot Paranoia mission that I wrote up to run in place of my normal Scion game for the day Scott was in town. It is basically a Zap game (as opposed to Classic or Straight – Classic being what I normally run) and was truly designed to be a Code 7, which is Troubleshooter dispatcher slang for a mission which will cost the Troubleshooters more clones than they have.

Paranoia XP RPG Cover

It would not be too hard to change a couple of things and make it a Straight game however. It isn’t the most amazing mission ever (the last game I ran which involved the TV show Wheel of Traitors and Vanna Bots conducting Unauthorized Turning was possibly more amusing) but feel free to use all or part of it in your own games or just shoot me some feedback about it.

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Paranoia XP – The Only Real Name for the New Version

I had mentioned in a previous post that I still call the new version of Paranoia, Paranoia XP even though the XP has been removed and I figured I might as well look up a bit of information on the change and fill people in about it.

A Game by Any Other Name

The story is actually a pretty short one but first I wanted to give a bit of background about the game. Mongoose Publishing now has the rights to Paranoia and quite frankly I think they did an amazing job with the new version. If I had been writing more frequently on this blog when I read the book (or writing at all, I can’t remember exactly when I picked it up) I would have certainly written a positive review of it.

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Stunt Dice, Role Playing XP Rewards and How Not to be a Jerk While Game Mastering

Perhaps this does not deserve a whole post but I came across this while reading up on D&D 4th and found it to be quite interesting.

“I’ve seen a lot of games (both in early RPGA and home games) that gave XP for good roleplaying. By good roleplaying do I mean the quality of your character acting? The problem with the roleplaying reward is this: You’re almost always going to give out the maximum to everyone at the table. Why? Because telling someone that they didn’t do a good job of roleplaying in a game where everyone is there to have fun seems overly judgmental, can create hurt feelings, and is… well… just downright crappy. It’s also so very meta and arbitrary that it begs questions about other forms of bonus XP. Why not give similar bonus XP for rule knowledge? Playing well with others? Bringing the most snacks?”
Stephen Radney-MacFarland

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