A Nice Collection of Skill Challenges
I just wanted to link to Critical Hits in the same way that I linked to The Core Mechanic as they both linked to my skill challenge example.
I just wanted to link to Critical Hits in the same way that I linked to The Core Mechanic as they both linked to my skill challenge example.
A lot has been said about Skill Challenges in D&D 4th Edition, some good some bad. I like the concept but as I have said in the past I have had a hard time implementing them to my satisfaction. Honestly, for the most part they have been enjoyable as they have mixed role playing with dice rolling in such a way that, when done correctly, can appeal to two different kinds of gamers. Still, sometimes it is hard to get the descriptions right in such a way to appeal to those who are looking for story in what is often predominantly an adventure game.
I’ve spoken at some length already about my feelings toward skill challenges and in general those feelings have been rather positive. This article is meant as a wrap-up of all of the previous discussions and to be sort of my “final word” on the subject. In all likelihood I will mention them again but probably not at this length. I hope that this post will not end up being tragically rambling but then that is my writing style and I am trying to touch on several related topics so I’ll do my best but don’t count on it.
I’ve been working on a number of different projects lately and they have taken up the time I would normally be using for ranting about some random D&D thing… er… I mean “writing for the blog”.
Wizards posted new errata for the 4th edition core books today. Most interestingly are the changes that have been made to skill challenges.
Since the release of Dungeons and Dragons 4th Edition there has been a lot of talk about Skill Challenges. A lot of players find the idea to be quite intriguing, allowing more dramatic rules for situations that were once resolved by a single roll of a single die, but others have pointed out that the math for the Skill Challenges seems a bit broken and in some ways, they are unfortunately correct.
Just how much role playing is in the new edition of Dungeons and Dragons? Just how much role playing was in the older editions? Is D&D a roll playing game? How much does a system of rules force players to play a game a certain way? How much impact does genre have on role playing?
Since the release of 4th Edition (and actually even before its release) many people have become irate about the lack of role playing in it. Many felt that the changes were taking away options and making the game less realistic or more board-game-like. Not everyone agrees with this statement, and after reading through most of the core books I don’t agree either. In this post I would like to examine the evidence and explain why I feel there is greater potential for role playing in 4th Edition Dungeons and Dragons than in 3.0 or 3.5. I will also touch upon other aspects of role playing such as genre impact and rules impact. These ideas are far more general but they are no less important to the whole.
The release of Dungeons and Dragons 4th Edition is right around the corner and if you have been paying attention at all you’ll know I am pretty excited about it. When I first heard about it I shrugged it off but then curiosity got the better of me and I did some research and posted the results of that research. Since that time I have been reading the Wizards posts and poking around for opinions from people with advanced copies while I eagerly await the arrival of my copies of the books.
The opinions about the new edition seem to be fairly split, with an edge given to positive impressions. While there are many different complaints (no gnomes, no half-orcs, no sorcerers, multi-class changes, alignment changes, etc.) the most amusing complaint I have seen is “3.5 is fine, don’t let Wizards trick you into spending more money!”
Yes, it’s me, talking about D&D again. Honestly, I’ve never been a fan of the game but this new edition really has me excited. I wanted to hate it. A friend mentioned that he had it pre-ordered and I scoffed at him. Then another friend mentioned how excited he was and I shook my head. Then I took a look for myself… and shook my head again. I had to admit, it sure looked cool.

Most people that know me know that I don’t like D&D. I have played both 2nd and 3rd edition and I have run games for both (sometimes under some amount of protest… from me) but it has never been my favorite game and while I considered the move from 2nd edition to 3rd edition a huge leap forward I still came to dislike the game and find it lacking.
So, why should you care what I think about 4th Edition? Well, simply put, so far I kind of like it.