Just how much role playing is in the new edition of Dungeons and Dragons? Just how much role playing was in the older editions? Is D&D a roll playing game? How much does a system of rules force players to play a game a certain way? How much impact does genre have on role playing?
I felt I should warn people that this is a rather long post. I get some flack about the length of my posts but I still have not learned the art of brevity. Since I have no soul and very little wit, this really comes as no suprise.
Since the release of 4th Edition (and actually even before its release) many people have become irate about the lack of role playing in it. Many felt that the changes were taking away options and making the game less realistic or more board-game-like. Not everyone agrees with this statement, and after reading through most of the core books I don’t agree either. In this post I would like to examine the evidence and explain why I feel there is greater potential for role playing in 4th Edition Dungeons and Dragons than in 3.0 or 3.5. I will also touch upon other aspects of role playing such as genre impact and rules impact. These ideas are far more general but they are no less important to the whole.
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