Wizards

Dungeons and Dragons - Character Builder Beta

So the Character Builder Beta was released to those who have subscribed to D&DI, and being one of those willing to fork over the bucks I was able to download it and check it out. Personally I can’t say I was impressed but then I doubt they could have impressed me.

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Dragon Magazine Articles: What I Would Like to See

So far I think the articles for Dragon Magazine on D&DI have been pretty good. They have covered topics from traps to treasures including new player options as well as new DM options like new monster types. It got me thinking about what else I hope to see released online.

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D&DI - Brief Review of the Bonus Tools

D&DI Bonus Tools

Currently individuals willing to pay for a D&DI subscription have access to three “Bonus Tools” with the promise of more online tools, not called Bonus Tools but still tools of a sort, to come. Obviously the most dynamic of these eventual tools is the Game Table but for now all we have is The Encounter Builder, The Ability Generator and The Monster Building which are the three tools called Bonus Tools. I had played around with the first two already and finally took some time to check out The Monster Builder, so far I’m very unimpressed.

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D&DI - Time to Pay the Piper

Dungeons and Dragons Insider stopped being a “free action” on October 15th. You can find the article about their launch here. I know a lot of people, myself included were dreading this day but after only a couple of days of hemming an hawing I broke down and payed up.

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My Reaction to Immediate Reactions in D&D 4.0

One of the things our group missed when we first started playing Dungeons and Dragons 4th Edition was that players could only perform one Immediate Action per round. The rule that defines this is not all that hard to locate, being found plainly under the explanation of what an Immediate Action is it states, “You can take only one immediate action per round”. Mostly, we just overlooked it.

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Thoughts on Stealth and Perception in Dungeons and Dragons 4th Edition

I have always had a bit of a problem with perception in role playing games. One issue is the fact that, with so many players (five or six for most games I have run), one player will inevitably roll high and thus find whatever it is they are looking for, even if they have a low score in perception. The RAW for D&D 4th Edition tries to avoid some of this by using Passive Perception Checks.

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Barbarian Preview Up

For those fans of the Barbarian class in D&D the preview is up at the official site.

Because it is a preview article you do not get all the options and some of what is listed might change before the official release in 2009 (as part of the Player’s Handbook 2), however we do get to see some of what we’re in for.

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Partying with the New Party

We had our first session last night after our near party wipe. Things went quite well and the players were able to see the usefulness of having two defenders as they were surrounded by a group of orcs.

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Magic Evolves in a Struggle to Remain Relevant, Part 2: A Brief look at the Business of Magic

Continuing from Part 1: Magic’s Evolution, here I’ll briefly examine the business side of gaming that these changes to Magic: the Gathering expose.

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Magic Evolves in a Struggle to Remain Relevant, Part 1: Change

As they say, these changes are more evolutionary than revolutionary, yet Magic is indeed changing.

I’ll take a look at the new shape of Magic: the Gathering to come with Shards of Alara and beyond, and what it means to the game we know as Magic.

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D&D Tiny Adventures

If your into silly little Facebook games you should check out D&D Tiny Adventures.

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Skill Challenges - Comparisons, Game Incorporation, and House Rules

I’ve spoken at some length already about my feelings toward skill challenges and in general those feelings have been rather positive. This article is meant as a wrap-up of all of the previous discussions and to be sort of my “final word” on the subject. In all likelihood I will mention them again but probably not at this length. I hope that this post will not end up being tragically rambling but then that is my writing style and I am trying to touch on several related topics so I’ll do my best but don’t count on it.

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MtG: Playing with Channeling Land

This all started when I mused about building Magic decks without land. Much discussion ensued. In the meantime, my group and I spent a little time playing with the variant; what follows is my account of how the variant plays, with a look at some of the ups and downs of employing this seemingly simple change to Magic: the Gathering.

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Magic Online - Eventide Release and a Brief Look at Economics

Magic Online 3.0 went live a while back and shortly after that I slowed down my drafting and then a bit after that more or less quit Magic altogether. Not “for good” but I had a number of problems with the new program and I figured I should walk away and let them sort the mess out. Also, as I have made fairly clear on this site, I was not and am not a big fan of Shadowmoor.

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D&D Insider Update

In case you missed it (I did at first since it isn’t under the normal Features. Dungeon, or Dragon tabs) Wizards has announced some more information about D & D Insider.

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D&D 4E - New Tricks

Wizards started showing previews of their up coming book Adventurer’s Vault today. The book is described as having “Hundreds of new weapons, tools, and magic items for your D&D character” which sounds pretty nice from a DM’s perspective.

The most interesting thing for me was the preview of the wondrous item, Bag of Tricks.

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Dungeons and Dragons 4th Edition - Solo Monster - Necro Infused Orc

After my first attempt at making a solo monster I was left frustrated and disappointed but after starting a post on the official forums and reading what others had to say about solos I decided not to give up. Instead I refocused and began working on a couple new ideas for solo monsters. Below you will find the stats for the first of these solos.

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Fat-Free Magic: the Gathering - Without Lands (Channeling Land Variant)

Ever since Magic’s debut, there has been a built-in inefficiency to deck building and play caused by the requirement of including basic land.

This always irked me, and here I’ll look at why basic lands exist, then explore some house rules variants which remove them and evaluate the merit of each. Find out how Magic: the Gathering can be more fun with no lands!

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Eventide Pre-Release Wrap-Up

This weekend’s pre-release of Eventide was a lot of fun. I’ll take a quick run through the highlights of the Magic pre-release tournament experience and the new set.

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New 4th Edition Errata (Dungeons and Dragons)

Wizards posted new errata for the 4th edition core books today. Most interestingly are the changes that have been made to skill challenges.

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Feeling So Low About Solos

I have a lot of annoying habits and tendencies. Among these is the habit of criticizing everything. It is seems to be in my nature to be critical at all times. I have never personally considered this a bad thing, I actually think many people are not as critical as they should be and find their lack of criticism disturbing, but I can see why in some situations it could be considered bothersome.

One thing that has bothered several of my friends over the years is my critical interpretation of nearly every movie I see. This has lead people to joke (or perhaps not “joke”) that I hate all movies. The truth is more that I find fault with most movies. For example I loved Batman Begins but I think Christian Bale’s “Batman Voice” was awful and I have no problem making fun of it. I simply feel that I can like or even love something and still notice and criticize its flaws.

Most people know that I like the new Dungeons and Dragons quite a bit but I don’t feel that this prevents me from seeing things in it which I consider to be flaws. One flaw I see in the game at this point is the concept of Solo Monsters.

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The Challenge of Skill Challenges

Since the release of Dungeons and Dragons 4th Edition there has been a lot of talk about Skill Challenges. A lot of players find the idea to be quite intriguing, allowing more dramatic rules for situations that were once resolved by a single roll of a single die, but others have pointed out that the math for the Skill Challenges seems a bit broken and in some ways, they are unfortunately correct.

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Dungeons and Dragons 4th Edition - Classes, Roles and Professions

One of the biggest complaints I see these days in regards to D&D 4th Edition is the limitations put on a character because of Class and Role. While some people seem to understand what the creators were trying to do, others either don’t get the idea or deliberately avoid understanding it. Because this is a bit of a hot topic and one that interests me I thought I would spend a moment talking about how I perceive it and how I feel it should be perceived.

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Eventide Pre-Release Tournament: Wrapping Up Shadowmoor Block

Eventide is coming soon, and the latest Magic pre-release is almost upon us. See the conclusion of Shadowmoor and the -1/-1 counter craze (too quickly for some, and long overdue for others).

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Dungeons and Dragons 4th Edition - Monster Statistics - Gribbs

I love the collection of monster in new 4th Edition Monster Manual and I love the array of powers that the designers have given them. I know some people are lamenting the loss of certain creatures (centaurs, rust monsters, metallic dragons, etc.) but never having had an attachment to the D&D world of old I guess I’m just as happy with these things as without them.

There are several reasons for choosing the creatures they did, not least among them that they wanted to keep a few hold-outs for the Monster Manual 2. While some people will insist that this is a greedy move by the company I guess I personally would rather see a book have some “normal” monsters and some bizarre monsters rather than have the basic Monster Manual be all the boring stuff and then have the later MMs be full of ever more crazy creatures.

One problem I have with the Monster Manual is that there are very few options for introductory adventures. At about level five onward you have the option of sending lots of lower level creatures at a party (or perhaps “pumped up” versions of lower level creatures) but of course there are no lower level creatures for a starting party. It seems your basic options are either Kobolds or Goblins. I wanted to have another option so I created Gribbs.

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