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	<title>Comments on: Heroscape, Shadowrun and Other Things That Make My Time Disappear</title>
	<atom:link href="http://games-blog.pairodicegames.com/gaming-news/heroscape-shadowrun-and-other-things-that-make-my-time-disappear/feed" rel="self" type="application/rss+xml" />
	<link>http://games-blog.pairodicegames.com/gaming-news/heroscape-shadowrun-and-other-things-that-make-my-time-disappear</link>
	<description>Game Reviews, House Rules, Strategy, Game Design and more!</description>
	<pubDate>Tue, 06 Jan 2009 21:32:02 +0000</pubDate>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/heroscape-shadowrun-and-other-things-that-make-my-time-disappear#comment-1762</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 28 Jul 2008 15:06:30 +0000</pubDate>
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		<description>Hehe, follow "playing Heroscape" link and you can see just how long I have been talking about Heroscape Missions and Minimum Wage.</description>
		<content:encoded><![CDATA[<p>Hehe, follow &#8220;playing Heroscape&#8221; link and you can see just how long I have been talking about Heroscape Missions and Minimum Wage.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/heroscape-shadowrun-and-other-things-that-make-my-time-disappear#comment-1743</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 27 Jul 2008 10:12:08 +0000</pubDate>
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		<description>I guess they wanted to make sure low-end skill challenges weren't faced with a too-low failure number? And to simplify the rule at the same time? Too bad it makes mid-level (or what I'm assuming would be mid) and higher challenges fraught with failure.

I enjoyed &lt;a href="/gaming-news/life-is-a-four-letter-word" rel="nofollow"&gt;playing Heroscape&lt;/a&gt;, the one time it happened, and have kinda been thinking about getting into it... but it's become somewhat daunting, considering the number of sets that have been released.

Looking forward to the &lt;a href="/games/shadowrun" rel="nofollow"&gt;Shadowrun&lt;/a&gt; short fiction! And &lt;a href="/games/minimum-wage" rel="nofollow"&gt;Minimum Wage&lt;/a&gt;!</description>
		<content:encoded><![CDATA[<p>I guess they wanted to make sure low-end skill challenges weren&#8217;t faced with a too-low failure number? And to simplify the rule at the same time? Too bad it makes mid-level (or what I&#8217;m assuming would be mid) and higher challenges fraught with failure.</p>
<p>I enjoyed <a href="/gaming-news/life-is-a-four-letter-word" rel="nofollow">playing Heroscape</a>, the one time it happened, and have kinda been thinking about getting into it&#8230; but it&#8217;s become somewhat daunting, considering the number of sets that have been released.</p>
<p>Looking forward to the <a href="/games/shadowrun" rel="nofollow">Shadowrun</a> short fiction! And <a href="/games/minimum-wage" rel="nofollow">Minimum Wage</a>!</p>
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