We had our first session last night after our near party wipe. Things went quite well and the players were able to see the usefulness of having two defenders as they were surrounded by a group of orcs.
We only had one combat encounter in the session but there was a skill challenge and some decent role playing. I think some of the players were a bit disappointed by how “dungeon crawl” the game had been so far and were pleased to get a chance to act and react to events in character.
As time has gone on I have become more familiar with the system and, almost more importantly, the system’s intentions. With this familiarity has come a certain amount of comfort and I no longer feel the need to have everything perfectly planned out in advance. For example, for yesterdays game I had a number of possible encounters set up but not specifically when or where they would happen. Mind you we didn’t get to most of them (or any if you consider that the first encounter and only combat was pre planned to happen when and where it happened) but I still have the statistics and groups ready for when and if they happen during the next session.
The more I play Dungeons and Dragons 4th the more I like it. While I don’t feel that D&D offers the best possible role playing experiences for most people I do feel it offers some of the most interesting and fun combat that is available and that role playing is possible if the group desires it.
So, things look good for the new D&D group. While it is a bit of a silly one in that it has two Teiflings, two Halflings, a Dragonborn and a Eladrin (no humans and only one that can maybe pass as human) it looks like the players like the characters and classes they are no playing so things should be fun!