Running Into Trouble

We had our first actual Shadowrun game yesterday and boy was it a bumpy ride…

While the sessions was fun on some levels it was plagued by two things:

  • “How does XYZ work again?”
  • “Where’s the damn food!?”

The first is easily chalked up to our rustiness with a fairly complicated system while the second is chalked up to the person ordering (not me, honest) calling the wrong Mark’s Pizzeria and them going to a street that sounded like mine.

We also started late due to some conflicts but I think the above two problems were the real kickers.

I ran the players through a modified Food Fight 4.0 so that we could get a better idea of how to make rolls and such. It took us a long time to have what was essentially a simple combat but that was mostly due to the above two problems. Still, some of it was pretty fun and the random tables in food fight are amusing. Although, I’m still not sure what “Purple Sudsy Meat” is, though I am fairly sure I don’t want to eat it…

I also wanted to throw a quick link over to Pavao Shadowrun Resources Site. I haven’t fully explored the site but reading through the Free Adventures has really helped me with how to set some things up on my own (what rolls will need to be made when etc.) and has a lot of little world building details included that are great. If you have any interest in running Shadowrun I certainly think you should check it out!

I’m sure there will be more updates on my SR game in the coming weeks but in the meantime I would love to hear from some other fans of the game in the comments section!

    Matt Says:

    It’s a much more mathy (yes I said mathy) system then D&D. There is so many variables to fill in and modifiers to add up. Also Magic, Melee, Ranged, Hacking, and Rigging all have different modifiers, attributes, varibles to plug in, and rulings that when you have all of them in one group it’s difficult to keep things straight unless you come completely prepared.

    My suggestion to any player coming into a SR game is to have some index cards with all your rolls and actions your character may need to make through the course of a session. Also run through it with your GM just to make sure you have everything correct so when you need to make one of your rolls the GM can be confident you’ve got the right info. Most of this stuff can be recorded on your character sheet, but I’m finding (thanks for the power cards for 4ed D&D) that this is a much easier way of finding what I need quickly.

    I found doing this kept most of my questions to a minmium and made my turn particularly in combat much quicker. Also out of everyone in the group I had the easist role as being the Ranged fighter type.

    One last thing, I’ll take Josh off the hook on this one, but the food issue was my fault. I managed to call the wrong pizzera (Marks’ Pizzera has a ton of locations in our area) and it set food back around 2 hours. What can I say, I’m awesome like that.

    Colin Says:

    Soon I will crush you for your error, Matt.

    Nah, not really.


    Matt- That sounds like one more thing I’d want to do if I had the time (which I don’t): make a tool (web-based, of course) to generate custom quick reference based on a character’s skills/stats.

    Or maybe someone out there already has? I need to spend some time on Dumpshock (there it is again, that T word).