<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Weekend Gaming Recap &#8211; 20100122</title>
	<atom:link href="http://games-blog.pairodicegames.com/gaming-news/weekend-gaming-recap-20100122/feed" rel="self" type="application/rss+xml" />
	<link>http://games-blog.pairodicegames.com/gaming-news/weekend-gaming-recap-20100122</link>
	<description>Game Reviews, House Rules, Strategy, Game Design, and more!</description>
	<lastBuildDate>Tue, 13 Jul 2010 11:42:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/weekend-gaming-recap-20100122/comment-page-1#comment-6541</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 30 Jan 2010 19:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=1174#comment-6541</guid>
		<description>I&#039;ll tally that as a vote :-)

Now I just need to make time for it in my schedule of projects...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll tally that as a vote <img src='http://games-blog.pairodicegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Now I just need to make time for it in my schedule of projects&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/weekend-gaming-recap-20100122/comment-page-1#comment-6512</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 28 Jan 2010 22:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=1174#comment-6512</guid>
		<description>Like perhaps a Rolemaster campaign? ;)</description>
		<content:encoded><![CDATA[<p>Like perhaps a Rolemaster campaign? <img src='http://games-blog.pairodicegames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/weekend-gaming-recap-20100122/comment-page-1#comment-6488</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 27 Jan 2010 02:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=1174#comment-6488</guid>
		<description>While Wreckage does have very nice packaging and artwork I haven&#039;t been blind to the fact that it&#039;s left you unconvinced by its automobile physics.

Personally I buy into it because I want to have a smooth game play experience; I think you&#039;ve been playing too many computer games where the cost of increased realism is calculated for you behind the scenes :-)

As for a car combat tabletop game with more realistic mechanics, the only thing I&#039;ve played that comes to mind is Car Wars. I seem to recall it being on par with Battletech for complexity, which is fine if that&#039;s what you&#039;re in for but that puts it into a whole different category from Wreckage. I&#039;d say we should give Car Wars a shot, but I also know we have a number of familiar candidates for &quot;all-nighter&quot; games that beg to be played first...</description>
		<content:encoded><![CDATA[<p>While Wreckage does have very nice packaging and artwork I haven&#8217;t been blind to the fact that it&#8217;s left you unconvinced by its automobile physics.</p>
<p>Personally I buy into it because I want to have a smooth game play experience; I think you&#8217;ve been playing too many computer games where the cost of increased realism is calculated for you behind the scenes <img src='http://games-blog.pairodicegames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>As for a car combat tabletop game with more realistic mechanics, the only thing I&#8217;ve played that comes to mind is Car Wars. I seem to recall it being on par with Battletech for complexity, which is fine if that&#8217;s what you&#8217;re in for but that puts it into a whole different category from Wreckage. I&#8217;d say we should give Car Wars a shot, but I also know we have a number of familiar candidates for &#8220;all-nighter&#8221; games that beg to be played first&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/weekend-gaming-recap-20100122/comment-page-1#comment-6456</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 24 Jan 2010 04:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=1174#comment-6456</guid>
		<description>Yeah, I had fun with all 3 games. Kung-Fu Fighting is great for those nights when you have less than an hour to squeeze in an extra bit of fun. I have no doubt we&#039;ll be playing endless amounts of Dominion in the coming months. Finally Wreckage...a game I *should* love, but have some trouble accepting. While there&#039;s certainly worse we could be playing, I really hate the lack of real-life physics (a point with which I&#039;m never shy about vocalizing). I&#039;ll just have to pretend we&#039;re in hovercrafts instead of cars from now on. Then I&#039;ll be all set to enjoy the carnage. =)</description>
		<content:encoded><![CDATA[<p>Yeah, I had fun with all 3 games. Kung-Fu Fighting is great for those nights when you have less than an hour to squeeze in an extra bit of fun. I have no doubt we&#8217;ll be playing endless amounts of Dominion in the coming months. Finally Wreckage&#8230;a game I *should* love, but have some trouble accepting. While there&#8217;s certainly worse we could be playing, I really hate the lack of real-life physics (a point with which I&#8217;m never shy about vocalizing). I&#8217;ll just have to pretend we&#8217;re in hovercrafts instead of cars from now on. Then I&#8217;ll be all set to enjoy the carnage. =)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
