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	<title>Comments on: Whither Magic?</title>
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	<link>http://games-blog.pairodicegames.com/gaming-news/whither-magic</link>
	<description>Game Reviews, House Rules, Strategy, Game Design, and more!</description>
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		<title>By: Silje</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/whither-magic/comment-page-1#comment-2958</link>
		<dc:creator>Silje</dc:creator>
		<pubDate>Tue, 21 Apr 2009 18:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=601#comment-2958</guid>
		<description>I only know these sets through the online CCG program lackeyCCG, though, but these are my impressions:

Lorwyn block was so full of tribal, which I find boring. It is only useful if you have a lot of that kind of card, and it&#039;s a linear mechanic, that cant be used for much else. It need certain cards to run well, and then, it is almost unbeatable. But maybe I would like it more in peasant or pauper format (no rares/no uncommons).

And the -1/-1 in the shadowmoor/eventide block seemed to me to be just a mechaninic to have a new mechanic. Kind of linear, and removing interactivity, as you write in another post (oh, i wont block, then).

And a hybrid cost spell should be more costed, as it can go into either deck. Some cards were overpowered. I can use a g/r spell in my r/b deck if i&#039;d want to. Huge usability.

As for the shards block, there is the phony tribe of artifact creatures; R&amp;D: NOW lets make up a lot of artifact creatures that can be good together. Man, in 2 of five games I play against decks with master transmuter or Sphinx summmoner etc. They are building our decks for us! etc. I played such a deck once, and it wasn&#039;t fun. So fixed strategy.</description>
		<content:encoded><![CDATA[<p>I only know these sets through the online CCG program lackeyCCG, though, but these are my impressions:</p>
<p>Lorwyn block was so full of tribal, which I find boring. It is only useful if you have a lot of that kind of card, and it&#8217;s a linear mechanic, that cant be used for much else. It need certain cards to run well, and then, it is almost unbeatable. But maybe I would like it more in peasant or pauper format (no rares/no uncommons).</p>
<p>And the -1/-1 in the shadowmoor/eventide block seemed to me to be just a mechaninic to have a new mechanic. Kind of linear, and removing interactivity, as you write in another post (oh, i wont block, then).</p>
<p>And a hybrid cost spell should be more costed, as it can go into either deck. Some cards were overpowered. I can use a g/r spell in my r/b deck if i&#8217;d want to. Huge usability.</p>
<p>As for the shards block, there is the phony tribe of artifact creatures; R&amp;D: NOW lets make up a lot of artifact creatures that can be good together. Man, in 2 of five games I play against decks with master transmuter or Sphinx summmoner etc. They are building our decks for us! etc. I played such a deck once, and it wasn&#8217;t fun. So fixed strategy.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/whither-magic/comment-page-1#comment-2791</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 31 Jan 2009 16:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=601#comment-2791</guid>
		<description>Another little reason for me and my group not to get into the newer Magic: the Gathering sets:

Since we&#039;ve been playing &lt;a href=&quot;/game-articles/magic-the-gathering-without-lands&quot; rel=&quot;nofollow&quot;&gt;Channeling Land&lt;/a&gt; (which has been great!), there is absolutely zero reason for us to buy more basic land cards. With Wizards placing &lt;a href=&quot;/gaming-news/magic-evolves-struggle-remain-relevant-part-1-change&quot; rel=&quot;nofollow&quot;&gt;fewer spells in each pack&lt;/a&gt; it&#039;s a little obnoxious to buy the newer packs.</description>
		<content:encoded><![CDATA[<p>Another little reason for me and my group not to get into the newer Magic: the Gathering sets:</p>
<p>Since we&#8217;ve been playing <a href="/game-articles/magic-the-gathering-without-lands" rel="nofollow">Channeling Land</a> (which has been great!), there is absolutely zero reason for us to buy more basic land cards. With Wizards placing <a href="/gaming-news/magic-evolves-struggle-remain-relevant-part-1-change" rel="nofollow">fewer spells in each pack</a> it&#8217;s a little obnoxious to buy the newer packs.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/whither-magic/comment-page-1#comment-2787</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 30 Jan 2009 03:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=601#comment-2787</guid>
		<description>I guess the interesting thing to note is that I still find Magic to be a fantastic game. I&#039;m just not as thrilled with the recent cards.

Fortunately there&#039;s a wealth of good stuff in the &quot;back catalog&quot; to take advantage of, if you&#039;re like me and just &lt;a href=&quot;/game-articles/ccgs-the-fun-way-part-1-friendly-league-play&quot; rel=&quot;nofollow&quot;&gt;play friendly games&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I guess the interesting thing to note is that I still find Magic to be a fantastic game. I&#8217;m just not as thrilled with the recent cards.</p>
<p>Fortunately there&#8217;s a wealth of good stuff in the &#8220;back catalog&#8221; to take advantage of, if you&#8217;re like me and just <a href="/game-articles/ccgs-the-fun-way-part-1-friendly-league-play" rel="nofollow">play friendly games</a>.</p>
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		<title>By: Scott</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/whither-magic/comment-page-1#comment-2786</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 30 Jan 2009 03:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=601#comment-2786</guid>
		<description>Mike-

You might think so at first, as challenging as it seems to keep introducing new Magic cards. Yet Mark Rosewater and co. keep fresh faces rotating in to the Magic R&amp;D teams, which helps bring new ideas, and I&#039;m sure there are tons more top players with ideas about cards that haven&#039;t been printed yet.

Of course &lt;a href=&quot;http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/af89&quot; rel=&quot;nofollow&quot;&gt;development&lt;/a&gt; is another matter, keeping from breaking any of the thousands of existing cards with the introduction of new abilities has got to be tough, not to mention trying to balance everything. And also leaving out the &quot;&lt;a href=&quot;http://games-blog.pairodicegames.com/gaming-news/business-of-magic&quot; rel=&quot;nofollow&quot;&gt;acquisition&lt;/a&gt;&quot; strategy, which is likely to be good for gaming but perhaps less good for us enjoying Magic.</description>
		<content:encoded><![CDATA[<p>Mike-</p>
<p>You might think so at first, as challenging as it seems to keep introducing new Magic cards. Yet Mark Rosewater and co. keep fresh faces rotating in to the Magic R&#038;D teams, which helps bring new ideas, and I&#8217;m sure there are tons more top players with ideas about cards that haven&#8217;t been printed yet.</p>
<p>Of course <a href="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/af89" rel="nofollow">development</a> is another matter, keeping from breaking any of the thousands of existing cards with the introduction of new abilities has got to be tough, not to mention trying to balance everything. And also leaving out the &#8220;<a href="http://games-blog.pairodicegames.com/gaming-news/business-of-magic" rel="nofollow">acquisition</a>&#8221; strategy, which is likely to be good for gaming but perhaps less good for us enjoying Magic.</p>
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		<title>By: Mike</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/whither-magic/comment-page-1#comment-2783</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 29 Jan 2009 21:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=601#comment-2783</guid>
		<description>Let&#039;s face it, after releasing so many sets over the years, new material has got to be hard to come by.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s face it, after releasing so many sets over the years, new material has got to be hard to come by.</p>
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		<title>By: Josh</title>
		<link>http://games-blog.pairodicegames.com/gaming-news/whither-magic/comment-page-1#comment-2781</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 27 Jan 2009 16:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://games-blog.pairodicegames.com/?p=601#comment-2781</guid>
		<description>I&#039;ve been trying to avoid becoming a Magic hater for a while.  I kind of liked Shards of Alara, or at least what I saw of it but honestly I have not been keeping up to date on anything.  Shadowmoor felt rather poor to me and if they do keep going down that line I wonder if Magic will ever reach my play table in a meaningful way again.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been trying to avoid becoming a Magic hater for a while.  I kind of liked Shards of Alara, or at least what I saw of it but honestly I have not been keeping up to date on anything.  Shadowmoor felt rather poor to me and if they do keep going down that line I wonder if Magic will ever reach my play table in a meaningful way again.</p>
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